Backends: add glBindSampler for GL ES 3.0#6375
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Amended given addition of GlProfileIsES3 in dd9db5e
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Hello James,
You are right. I was not confident to set GlVersion to 330 in ES3 given this is used for many things, but I have now added runtime flags in dd9db5e and reworked your commit as 39f7248 using those flags. |
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Awesome. Thanks for getting this in!! |
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Visual Pinball uses ImGui to display it's Live UI.
While working on the cross platform port, we were getting a random flicker anytime the Live UI was visible on Android, iOS, and tvOS. The versions all use GL ES 3.0.
After using RenderDoc, we noticed the sampler was different between both frames.
glBindSampleris supported on GL ES 3.0+.I've updated the code to enable
IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLERwhen GL ES 3, and then handle it whenIMGUI_IMPL_OPENGL_ES3This PR can be reworked accordingly as I wasn't sure how to check for ES in
bd->GlVersion