Add note about works with unity3d#489
Merged
mikkelbu merged 2 commits intonunit:masterfrom Jan 21, 2023
Merged
Conversation
mikkelbu
reviewed
Jan 21, 2023
mikkelbu
approved these changes
Jan 21, 2023
Member
mikkelbu
left a comment
There was a problem hiding this comment.
Thanks for the improvement @nowsprinting. I'll merge it now
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Unity Test Framework (standard testing framework of unity3d) is based on NUnit3.
Therefore, this analyzer is very useful.
But, the user should use an analyzer built with the same version as Microsoft.CodeAnalysis.CSharp embedded in the Unity Editor follows:
I added a caution about this in the README.md