Nodes: Add DenoiseNode.#28879
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Mugen87 merged 2 commits intomrdoob:devfrom Jul 15, 2024
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Mugen87
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Jul 15, 2024
| const sampleNormal = ( uv ) => this.normalNode.uv( uv ); | ||
| const sampleNoise = ( uv ) => this.noiseNode.uv( uv ); | ||
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| const getViewPosition = tslFn( ( [ screenPosition, depth ] ) => { |
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This is the second pass where getViewPosition() is used. Now the time seems right to add a utility function somewhere as previously discussed in #28844.
📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Sidenote: When creating an instance of |
This was referenced Jul 16, 2024
This was referenced Jul 22, 2024
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Related issue: -
Description
This PR adds
DenoiseNodewhich is a port ofPoissonDenoiseShader. It can be used to improve the result of AO by smoothing out the noisy appearance of the default occlusion.I'll integrate it in the AO demo with a configurable GUI when #28863 is done.
GTAOPassmust return the raw AO soDenoiseNodecan be chained after it (but before the blend).For comparison:
With Denoise:
Without Denoise: