MeshDistanceMaterial: Remove light related properties. #25695
Merged
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Related issue: #25096
Description
This PR removes light related properties from
MeshDistanceMaterial.The near and far values of a point light's shadow camera as well as its position in world space are required in
refreshUniformsDistance()so they were previously stored in the material for convenience. However, it's confusing to store them in the material since they are not supposed to set by the user.The code in
WebGLShadowMapandWebGLMaterialshas slightly been refactored. The point light itself is now stored in an internal material properties object (similar to environment maps) and then used when setting up the uniforms.