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Hello, I have a model with KHR_animation_pointer physical material animations. Once the animation starts the rendered dragon looks like transmission is not displayed correctly(?). The same animation works fine in the WebGL renderer
Description
Hello, I have a model with KHR_animation_pointer physical material animations. Once the animation starts the rendered dragon looks like transmission is not displayed correctly(?). The same animation works fine in the WebGL renderer
Reproduction steps
Code
https://github.com/needle-tools/three.js/blob/a51be2d54b7dd5c45cfff2002e3d77c6ec0943a3/examples/webgpu_loader_gltf_animation_pointer.html
Live example
Expected
Live: https://three.needle.tools/examples/?q=pointer#webgl_loader_gltf_animation_pointer
20250828-100814_three.js_examples_-_Google_Chrome-logo.mp4
WebGPU - Animation
Live: https://three.needle.tools/examples/?q=pointer#webgpu_loader_gltf_animation_pointer
20250828-100715_three.js_examples_-_Google_Chrome-logo.mp4
WebGPU - Resizing the window
20250828-100409_three.js_examples_-_Google_Chrome-logo.mp4
Screenshots
No response
Version
latest dev
Device
Desktop
Browser
Chrome
OS
Windows