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…lete at this point. Changed how and when the seed was being stored and made the random number generator a static variable in the utils class. A toggle has been added for easy grapple mode for novice players which puts the grapple randomly at either Wingsuit, Tabi or Seashell A toggle has been added to randomize the price of shop items. They randomize between the normal price -+ 50%
… or complete at this point." This reverts commit 8ef1479.
First test of displaying the correct item text when collecting an item. Current issues seen so far are phobekin portraits being off position and shop collections still show original item text. Shop prices have also been randomized if toggled in the menu Toggles are not saved and can cause issues if reloading a save with them in states they were not generated with.
Added a function to get the dialog replacements and removed a test line left in which caused necro phobekin to always say sun crest text.
Moved all dialog replacement code to its own class and rewrote entirely how it works. Updated generation to use some rough logic checks when generating items which makes all seeds beatable no OoB. (Want to make this a toggle in future)
Fixed some things up a little bit and removed the easy grapple setting as all seeds should be beatable no oob now
Dialog replacements are now working in latest Randomizer version
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This is my first pull request and I have no idea what I am doing, so bare with me.
It shows a bunch of commits that are super old and outdated.
I copied the current 0.3.0 master branch from scratch, made the dialog changes and repushed to my repo.
So the only included changes are for dialog replacements,
This includes DialogChanger.cs which handles the replacements.
A few lines in RandomizedItemInserter.cs and a line in RandomizerStateManager.cs
TheMessengerRandomizer.sln and MessengerRando.csproj will need their paths updated to direct to your dlls and etc.
There are a lot of improvements that can be made.