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Infinite Mac

80's, 90's and early 2000s classic Macs that load instantly in a browser and have access to a large software library. The full collection is at infinitemac.org. Shortcuts are available for System 6, System 7, Mac OS 8, Mac OS 9 and KanjiTalk (Japanese). For a high-level overview and the backstory, see the launch blog post and subsequent ones.

Development

Getting Started

This project uses submodules, use git clone --recursive https://github.com/mihaip/infinite-mac.git to clone it (or run git submodule update --init --recursive if you have an existing checkout).

Dependencies need to be installed:

npm install
npm run build-tools

Supporting data files need to be generated. This will build a minimal set of files, sufficient for running System 1 through System 7.5.5.

npm run import-disks minimal
npm run import-cd-roms placeholder
npm run import-library placeholder

You can then run the local dev server:

npm run start

It will be running at http://localhost:3127.

Command Reference

Common development tasks, all done via npm run:

Common deployment tasks (also done via npm run)

Directory Structure

  • src/: frontend React app and assets.
    • app/: main UI pages/components
    • controls/: reusable UI widgets (buttons, dialogs, inputs, etc).
    • defs/: type-safe data definitions for disks, machines, etc.
    • lib/: shared utilities and hooks
    • net/: networking helpers (Ethernet providers for emulator-to-emulator connectivity).
    • emulator/: emulator integration
      • ui/: code that runs in the main thread to drive emulators (config, files, audio/video, input).
      • worker/: emulator worker runtime and helpers.
        • emscripten/: generated WASM emulator binaries of emulator cores.
      • common/: shared types/utilities used by both UI and worker sides.
    • Data/: support data files, including ROMs and disk manifests (generated via import-disks)
    • Images/ and Fonts/: bundled assets and manifests (ROMs, disk manifests, UI art, fonts).
    • monkey/: Infinite Monkey LLM-based computer use demonstration
  • worker/: Cloudflare Worker code for SSR, asset serving, and APIs.
  • scripts/: helper scripts for importing emulators/disks and deployment utilities.
  • public/: static files served as-is
  • Library/: Infinite HD library, used by import-disks (either JSON manifests of files to download or .zip archives of snapshotted directories)
  • CD-ROMs/: CD-ROM library, used by import-cd-roms
  • Images/: System disk images, used by import-disks (larger images are stored as GitHub releases)

Building the emulators

Basilisk II, SheepShaver, Mini vMac, DingusPPC, Previous and PearPC are the original 68K and PowerPC emulators that enable this project. They are hosted in separate repos and are included via Git submodules. Rebuilding them is only required when making changes to the emulator core, the generated files are in src/emulator/worker/emscripten and included in the Git repository.

To begin, ensure that you have a Docker image built with the Emscripten toolchain and supporting libraries:

docker build -t macemu_emsdk .

To rebuild all the emulators, run the following script which automate all of the steps below:

scripts/rebuild-and-import-emulators.sh

To manually build individual emulators, open a shell into the Docker container:

scripts/docker-shell.sh

Once in that container, you can use a couple of helper scripts to build them:

Basilisk II

cd /macemu/BasiliskII/src/Unix
# Bootstrap Basilisk II, to generate the CPU emulator code
./_embootstrap.sh
# Switch into building for WASM
./_emconfigure.sh
# Actually compile Basilisk II targeting WASM
make -j8

Once it has built, use npm run import-emulator basiliskii from the host to update the files in src/emulator.

SheepShaver

cd /macemu/SheepShaver/src/Unix
./_emconfigure.sh
make -j8

Once it has built, use npm run import-emulator sheepshaver from the host to update the files in src/emulator.

Mini vMac

See this page for the full set set of build options (and this one for more esoteric ones).

cd /minivmac
# Configure for building for WASM
./emscripten_setup.sh
# This configures the Mac Plus model by default, alternative outputs can be
# configured with additional arguments:
# - `-m 128K -speed z`: Mac 128K (uses 1x speed by default to be more realistic)
# - `-m 512Ke`: Mac 512ke
# - `-m SE`: Mac SE
# - `-m II`: Mac II
# - `-m IIx -mem 32M`: Mac IIx
# Actually compile Mini vMac targeting WASM
make -j8

Once it has built, use npm run import-emulator minivmac-<model> from the host to update the files in src/emulator.

DingusPPC

cd /dingusppc
mkdir -p build
cd build
emcmake cmake -DCMAKE_BUILD_TYPE=Release ..
make dingusppc -j8

Once it has built, use npm run import-emulator dingusppc from the host to update the files in src/emulator.

Previous

cd /previous
mkdir -p build
cd build
emcmake cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_RENDERING_THREAD=0 ..
make previous -j8

Once it has built, use npm run import-emulator previous from the host to update the files in src/emulator.

PearPC

cd /pearpc
./_emconfigure.sh
make -j8

Once it has built, use npm run import-emulator pearpc from the host to update the files in src/emulator.