LC has amazing potential for initial footage cutting, before the actual editing process. However, the inability to play multiple audio tracks at once is very limiting in this regard.
Like a far view camera recording, with an external microphone track. If you can't hear what the person is saying, you have no chance of cutting it properly. And, as I imagine a lot of people who use the app use it for, Let's Play-content, where multiple audio tracks are mostly a given (one for gameplay, one for microphone, possibly even a third, fourth and fifth, in some cases).
At the moment, all I can really do is either:
- play it in VLC with multitrack enabled, and cut based on timestamps (which I have to do manually, since I sadly haven't been able to find a "timestamp export" solution that works with LC.)
- just skip this whole ordeal and boot up my actual editor.
I am absolutely certain that if this is not a technical limitation due to lack of caching ability, it will benefit a lot of users, and potential future ones as well.
LC has amazing potential for initial footage cutting, before the actual editing process. However, the inability to play multiple audio tracks at once is very limiting in this regard.
Like a far view camera recording, with an external microphone track. If you can't hear what the person is saying, you have no chance of cutting it properly. And, as I imagine a lot of people who use the app use it for, Let's Play-content, where multiple audio tracks are mostly a given (one for gameplay, one for microphone, possibly even a third, fourth and fifth, in some cases).
At the moment, all I can really do is either:
I am absolutely certain that if this is not a technical limitation due to lack of caching ability, it will benefit a lot of users, and potential future ones as well.