Make sure to update the maximize button's visual state on launch#5988
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| // GH#3440 - When the titlebar is loaded (officially added to our UI tree), | ||
| // then make sure to update it's visual state to reflect if we're in the | ||
| // maximized state on launch. | ||
| _titlebar.Loaded([this](auto&&, auto&&) { _OnMaximizeChange(); }); |
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Scary that Loaded hasn't happened yet! Guess it makes sense tho.
DHowett
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carlos-zamora
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jelster
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May 28, 2020
…rosoft#5988) ## Summary of the Pull Request This is an enormously trivial nit - when we launch maximized, we don't draw the maximize button in the "restore" state. This PR changes the terminal to manually update the Maximize button on launch, once the titlebar is added to the UI tree. ## PR Checklist * [x] Closes microsoft#3440 * [x] I work here * [ ] Tests added/passed * [n/a] Requires documentation to be updated
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DHowett
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## Summary of the Pull Request This is an enormously trivial nit - when we launch maximized, we don't draw the maximize button in the "restore" state. This PR changes the terminal to manually update the Maximize button on launch, once the titlebar is added to the UI tree. ## PR Checklist * [x] Closes #3440 * [x] I work here * [ ] Tests added/passed * [n/a] Requires documentation to be updated (cherry picked from commit 2af722b)
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Summary of the Pull Request
This is an enormously trivial nit - when we launch maximized, we don't draw the maximize button in the "restore" state.
This PR changes the terminal to manually update the Maximize button on launch, once the titlebar is added to the UI tree.
PR Checklist