Fix a deadlock and a bounding rects issue in UIA#5385
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carlos-zamora
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Improve wide glyph support in UIA (GH-4946) Add enhanced key support for ConPty (GH-5021) Set DxRenderer non-text alias mode (GH-5149) Reduce CursorChanged Events for Accessibility (GH-5196) Add more object ID tracing for Accessibility (GH-5215) Add SS3 cursor key encoding to ConPty (GH-5383) UIA: Prevent crash from invalid UTR endpoint comparison (GH-5399) Make CodepointWidthDetector::GetWidth faster (CC-3727) add til::math, use it for float conversions to point, size (GH-5150) Add support for renderer backoff, don't FAIL_FAST on 3x failures, add UI (GH-5353) Fix a deadlock and a bounding rects issue in UIA (GH-5385) Don't duplicate spaces from potentially-wrapped EOL-deferred lines (GH-5398) Reimplement the VT tab stop functionality (CC-5173) Clamp parameter values to a maximum of 32767. (CC-5200) Prevent the cursor type being reset when changing the visibility (CC-5251) Make RIS switch back to the main buffer (CC-5248) Add support for the DSR-OS operating status report (CC-5300) Update the virtual bottom location if the cursor moves below it (CC-5317) ci: run spell check in CI, fix remaining issues (CC-4799) (CC-5352) Set Cascadia Code as default font (GH-5121) Show a double width cursor for double width characters (GH-5319) Delegate all character input to the character event handler (CC-4192) Update til::bitmap to use dynamic_bitset<> + libpopcnt (GH-5092) Merged PR 4465022: [Git2Git] Merged PR 4464559: Console: Ingest OSS changes up to e055079 Correct scrolling invalidation region for tmux in pty w/ bitmap (GH-5122) Render row-by-row instead of invalidating entire screen (GH-5185) Make conechokey use ReadConsoleInputW by default (GH-5148) Manually pass mouse wheel messages to TermControls (GH-5131) This fixes C-M-space for WSL but not for Win32, but I'm not sure there's a problem in Win32 quite yet. (GH-5208) Fix copying wrapped lines by implementing better scrolling (GH-5181) Emit lines wrapped due to spaces at the end correctly (GH-5294) Remove unneeded whitespace (CC-5162)
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The scroll locking rework that landed with the DxRenderer's partial
invalidation change introduced a deadlock. UIA locks the buffer for
reading before asking it to scroll (which now requires a write lock.)
Scrolling is probably okay to have a little bit of torn state that
might arise from us unlocking the read lock early before triggering the
write lock down the line.
While investigating this, I also noticed that our bounding rects stopped
being viewport-relative (and were instead buffer-relative.) That
regressed with the switch to
GetTextRectsin #4991PR Checklist
Validation Steps Performed
Manual pass with inspect.exe