Improve performance of scrollbar marks#16006
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microsoft-github-policy-service[bot] merged 1 commit intomainfrom Sep 20, 2023
Merged
Improve performance of scrollbar marks#16006microsoft-github-policy-service[bot] merged 1 commit intomainfrom
microsoft-github-policy-service[bot] merged 1 commit intomainfrom
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DHowett
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Sep 20, 2023
carlos-zamora
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When launching a debug Terminal, `_initializedTerminal` might still be false and the scrollbar might still be 0px tall. This causes the `assert(false)` condition within `_throttledUpdateScrollbar` to be hit. Regressed in #16006
DHowett
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Guess what _doesn't_ have the same layout as a bitmap? A `til::color`. Noticed in 1.19. Regressed in #16006
DHowett
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This replaces the use of a
<Canvas>with an<Image>for drawingscrollbar marks. Otherwise, WinUI struggles with the up to ~9000 UI
elements as they get dirtied every time the scrollbar moves.
(FWIW 9000 is not a lot and it should not struggle with that.)
The
<Image>element has the benefit that we can get hold of a CPU-sidebitmap which we can manually draw our marks into and then swap them into
the UI tree. It draws the same 9000 elements, but now WinUI doesn't
struggle anymore because only 1 element gets invalidated every time.
Closes #15955
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