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Area-ExtensibilityA feature that would ideally be fulfilled by us having an extension model.A feature that would ideally be fulfilled by us having an extension model.Area-RenderingText rendering, emoji, complex glyph & font-fallback issuesText rendering, emoji, complex glyph & font-fallback issuesHelp WantedWe encourage anyone to jump in on these.We encourage anyone to jump in on these.Issue-FeatureComplex enough to require an in depth planning process and actual budgeted, scheduled work.Complex enough to require an in depth planning process and actual budgeted, scheduled work.Product-TerminalThe new Windows Terminal.The new Windows Terminal.
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Description of the new feature/enhancement
It would be nice to have a FPS overlay to indicate the current rendering FPS. You've all seen this in various kinds of games. I'm confident that this will not be the craziest feature request for the WT project.
Proposed technical implementation details (optional)
Well technically the FPS is quite easy to calculate, the overlay might be a little bit trickier, depending on what information we need to display and how to display them.
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Area-ExtensibilityA feature that would ideally be fulfilled by us having an extension model.A feature that would ideally be fulfilled by us having an extension model.Area-RenderingText rendering, emoji, complex glyph & font-fallback issuesText rendering, emoji, complex glyph & font-fallback issuesHelp WantedWe encourage anyone to jump in on these.We encourage anyone to jump in on these.Issue-FeatureComplex enough to require an in depth planning process and actual budgeted, scheduled work.Complex enough to require an in depth planning process and actual budgeted, scheduled work.Product-TerminalThe new Windows Terminal.The new Windows Terminal.