[webgpu][dawn API optimization] workgroup dispatch#24329
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guschmue
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### Description This PR is one of a series of changes for optimization of Dawn API usage. See microsoft#24281 Optimize the code for workgroup dispatch in the `WebGpuContext` class. The updated code prefers using the C-API instead of the C++ API for WebGPU. This is because the C++ API uses class `wgpu::Buffer`, which causes significant amount of calls to `wgpuBufferAddRef` and `wgpuBufferRelease` to ensure the lifecycle of the buffer is managed correctly. For this specific use case in ONNX Runtime (launch a compute shader program), using the C-API is more efficient.
ashrit-ms
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### Description This PR is one of a series of changes for optimization of Dawn API usage. See #24281 Optimize the code for workgroup dispatch in the `WebGpuContext` class. The updated code prefers using the C-API instead of the C++ API for WebGPU. This is because the C++ API uses class `wgpu::Buffer`, which causes significant amount of calls to `wgpuBufferAddRef` and `wgpuBufferRelease` to ensure the lifecycle of the buffer is managed correctly. For this specific use case in ONNX Runtime (launch a compute shader program), using the C-API is more efficient.
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Description
This PR is one of a series of changes for optimization of Dawn API usage. See #24281
Optimize the code for workgroup dispatch in the
WebGpuContextclass.The updated code prefers using the C-API instead of the C++ API for WebGPU. This is because the C++ API uses class
wgpu::Buffer, which causes significant amount of calls towgpuBufferAddRefandwgpuBufferReleaseto ensure the lifecycle of the buffer is managed correctly. For this specific use case in ONNX Runtime (launch a compute shader program), using the C-API is more efficient.