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Fixed issue where hand joint lookup would throw dictionary exceptions for visualizers#10574

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RogPodge merged 2 commits into
microsoft:mainfrom
RogPodge:HandJointLookupFix
May 3, 2022
Merged

Fixed issue where hand joint lookup would throw dictionary exceptions for visualizers#10574
RogPodge merged 2 commits into
microsoft:mainfrom
RogPodge:HandJointLookupFix

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@RogPodge

@RogPodge RogPodge commented May 3, 2022

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Overview

If the event data did not contain entries for all joints, the hand visualizer would throw an exception as it does a lookup on a hand joint which doesn't exist. This PR fixes that, stabilizing Oculus Visuals for 39.0 and beyond for 2019.

Also fixes #10409

@RogPodge

RogPodge commented May 3, 2022

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/azp run

@azure-pipelines

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Azure Pipelines successfully started running 2 pipeline(s).

Comment thread Assets/MRTK/Core/Providers/Hands/BaseHandVisualizer.cs Outdated
@RogPodge

RogPodge commented May 3, 2022

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/azp run

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Azure Pipelines successfully started running 2 pipeline(s).

Comment thread Assets/MRTK/Core/Providers/Hands/BaseHandVisualizer.cs

/// <summary>
/// Adds warnings to the nowarn line in the csc.rsp file located at the root of assets. Warning 618 and 649 are added to the nowarn line because if
/// Adds warnings to the nowarn line in the csc.rsp file located at the root of assets. Warning 414, 618 and 649 are added to the nowarn line because if

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Do csc files work in subdirectories? Mostly, I'm wondering if we could put these warnings specifically in the root of the Oculus Integration Package folder instead of for the entire user's project, which seems a little heavy-handed.

@eusebiu

eusebiu commented May 30, 2022

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The the visualizers are still null

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Filter 414 error when updating the csc for Oculus Integration

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