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Gaze cursor does not appear when using the "Select" voice phrase with Windows XR Plugin (XR SDK) #8582

Description

@deibu

Describe the bug

When using the XR SDK, WindowsSpeechInputProvider.OnPhraseRecognized never gets called when the "Select" phrase is called, causing the gaze cursor to not become active.

To reproduce

Steps to reproduce the behavior:

  1. Install the Windows XR Plugin (XR SDK)
  2. Configure a scene with gaze and speech input
  3. Deploy to the HL2
  4. Say "Select" to enable the gaze cursor
  5. See the OS generated speech confirmation tooltip appear, but not the gaze cursor

Expected behavior

Gaze cursor should appear when saying "Select"

Your setup (please complete the following information)

  • Unity Version 2019.4.5f1
  • MRTK Version v2.4.0

Target platform (please complete the following information)

  • HoloLens 2

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BugPlatform - XR SDKFor Issues and PRs related to Unity's XR SDK pipeline.Speech

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