Overview
When a poke pointer is inside a touchable volume, it should not raise a touch up event. However, if you make a volume large enough, you'll get a touch up event if you go deep enough into the touchable volume
Steps to reproduce
- Add a cube with a touchablevolume component, and create a way to observe touch events.
- Move finger inside of touchable volume. Once you go deep enough in, you will receive a touch up event.
Expected Behavior
Touch up should only be raised when finger actually leaves the bounds of the volume
Actual Behavior
Touch up gets raised as soon as the finger is deep enough in the volume
As part of this fix, make sure to add a test to ensure this does not regress in the future.
Overview
When a poke pointer is inside a touchable volume, it should not raise a touch up event. However, if you make a volume large enough, you'll get a touch up event if you go deep enough into the touchable volume
Steps to reproduce
Expected Behavior
Touch up should only be raised when finger actually leaves the bounds of the volume
Actual Behavior
Touch up gets raised as soon as the finger is deep enough in the volume
As part of this fix, make sure to add a test to ensure this does not regress in the future.