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base repository: microsoft/MixedRealityToolkit-Unity
base: v2.8.0
head repository: microsoft/MixedRealityToolkit-Unity
compare: v2.8.1
- 15 commits
- 37 files changed
- 8 contributors
Commits on May 31, 2022
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[2.8.1] Fix null ref in WindowsMixedRealityXRSDKArticulatedHand (#10622)
* Fix null ref in WindowsMixedRealityXRSDKArticulatedHand * Update to 2.8.1
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Fixed occasional NullReferenceExceptions coming from ObjectManipulato…
…r.OnPointerDown() (#10613)
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Fix FollowMeToggle's auto-follow breaking if the component is disabled (
#10620) * Fix FollowMeToggle's auto-follow breaking if the component is ever disabled `FollowMeToggle` has an `AutoFollowAtDistance` feature which breaks if the `FollowMeToggle` component is ever disabled and re-enabled. This is because the `AutoFollowAtDistance` property setter checks if the `autoFollowDistanceCheck` coroutine is null before starting the coroutine. If the component is disabled, the coroutine will _stop_ but not become null. When the component is re-enabled, the coroutine does not start again because the previous instance is non-null, even though it is no longer running. This is fixed by simply setting `autoFollowDistanceCheck` to null in `OnDisable()`. * FollowMeToggle: formatting tweak Per keveleigh Co-authored-by: Kurtis <[email protected]> Co-authored-by: Kurtis <[email protected]>
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Fix cursors spawning at the root on initial source detection (#10623)
pass MixedRealityPlayspace.Transform to Instantiate instead of moving on the next line
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Merge pull request #10624 from keveleigh/2.8.1-cherry-picks
2.8.1 cherry-picks from main
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Commits on Jun 1, 2022
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Fixed issue where Controller Visuals weren't initialized before OnSou…
…rceDetected (#10625) * Fixed issue where Controller Visuals weren't initialized before OnSourceDetected * Update Assets/MRTK/Providers/Oculus/XRSDK/Controllers/OculusXRSDKTouchController.cs Co-authored-by: Kurtis <[email protected]> * null check Co-authored-by: Kurtis <[email protected]>
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Fixing bug due to missing flag ifdefs (#10628)
fixing bug due to missing flag ifdefs
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Commits on Jun 3, 2022
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Bounding box of SkinnedMeshRenderer support added (#10611)
* Microsoft mandatory file (#10599) Co-authored-by: microsoft-github-policy-service[bot] <77245923+microsoft-github-policy-service[bot]@users.noreply.github.com> * Bounding box of SkinnedMeshRenderer support added * Bounding box of SkinnedMeshRenderer support added Co-authored-by: microsoft-github-policy-service[bot] <77245923+microsoft-github-policy-service[bot]@users.noreply.github.com> Co-authored-by: Kurtis <[email protected]> Co-authored-by: RogPodge <[email protected]>
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Commits on Jun 14, 2022
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Update caches systems references to be actual caches and not an addit…
…ional 0(n) lookup (#10606) * Microsoft mandatory file (#10599) Co-authored-by: microsoft-github-policy-service[bot] <77245923+microsoft-github-policy-service[bot]@users.noreply.github.com> * Update caches systems references to be actual caches and not an additional 0n lookup * Updated Reset cache implementations to also clear the individual cache references, as per request Co-authored-by: microsoft-github-policy-service[bot] <77245923+microsoft-github-policy-service[bot]@users.noreply.github.com> Co-authored-by: Kurtis <[email protected]>
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Add demand due to current image issue (port of #10642) (#10648)
Add demand due to current image issue (#10642)
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Commits on Jun 16, 2022
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* Remove alloc * Return early for IndexFinger * Cache .characteristics calls, which can be expensive * Return early if interaction isn't configured * Formatting * Don't call GetDevicesWithCharacteristics every frame * Use SetPositionAndRotation * Don't update ObjectManipulator twice per frame... * Cache all the InputSystem calls * Disable the line data provider if the pointer isn't active * idk sphere pointer attempt * Cache some stuff in hot loops * Rewrite ObjectManipulator to no longer use a dictionary * Fix ordering of parameters for "expected" and "actual" * Update MixedRealityServiceRegistry.cs * Change ObjectManipulator to use a list * Change back to CoreServices.InputSystem * Update FocusProvider.cs * Add some missing cases and change to else if * Convert some foreach in hot loops to a "cached end condition for loop" * Squash for loops into TryGetPointerDataWithId * Add clearer comment on why we remove only when null * Revert "Disable the line data provider if the pointer isn't active" This reverts commit 5b74c6b. * Rename lineBase to lineDataProvider * Add ProfileAnalyzer package
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Update CameraFOVChecker.cs to fix .NET build in Unity 2018 (#10654)
Update CameraFOVChecker.cs
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Commits on Jun 23, 2022
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Commits on Jun 24, 2022
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Add support for "select" voice command with OpenXR (#10661)
* Add support for "select" voice command with OpenXR * Update MicrosoftOpenXRGGVHand.cs
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