DirectXTex should add a function to convert between ``D3D12_TEXTURE_LAYOUT_ROW_MAJOR`` and ``D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE``. https://learn.microsoft.com/en-us/windows/win32/direct3d12/default-texture-mapping