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DXC ignores unorm/snorm on [RW]Buffer/[RW]Texture** element type #1722

Description

DXC's codegen for RWBuffer<float>, RWBuffer<snorm float> and RWBuffer<unorm float> is all the same. Per MSDN this should have an effect, and FXC generates different code, so it smells like a bug:

https://docs.microsoft.com/en-us/windows/desktop/direct3d12/typed-unordered-access-view-loads

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