I have HLSL shaders with struct PS_IN { float4 ProjPos : SV_Position; float4 UV0 : SV_Position; ..... But this was working with DX11/DX12 and glslang , why this is problem now ?
I have HLSL shaders with
struct PS_IN
{
float4 ProjPos : SV_Position;
float4 UV0 : SV_Position;
.....
But this was working with DX11/DX12 and glslang , why this is problem now ?