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-spirv error: input semantic 'SV_Position' used more than once #1690

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@olegviz

I have HLSL shaders with

struct PS_IN
{
float4 ProjPos : SV_Position;
float4 UV0 : SV_Position;
.....

But this was working with DX11/DX12 and glslang , why this is problem now ?

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