Hey everyone,
After re-compiling dxcompiler with the latest source from master, I'm getting this validation error when compiling ray tracing shaders a a library:
Container part 'Runtime Data (RDAT)' does not match expected for module.
Validation failed.
I'm using the dxil.dll from the 10.0.17763.0 SDK to validate. If I remove that DLL to use dxcompiler's internal validator it seems to compile okay, but then I have to run with experimental shader features enabled. Is this expected, or is something weird going on?
-Matt
Hey everyone,
After re-compiling dxcompiler with the latest source from master, I'm getting this validation error when compiling ray tracing shaders a a library:
I'm using the dxil.dll from the 10.0.17763.0 SDK to validate. If I remove that DLL to use dxcompiler's internal validator it seems to compile okay, but then I have to run with experimental shader features enabled. Is this expected, or is something weird going on?
-Matt