Constant folding does not behave the same way as fxc
Hello,
If you enable on a cpu fpu division by zero exception and compile a shader with
pow(0) then you get it division by zero.
I do not get the same exception when compiling with fxc.
What are the rules in this case?
Constant folding does not behave the same way as fxc
Hello,
If you enable on a cpu fpu division by zero exception and compile a shader with
pow(0) then you get it division by zero.
I do not get the same exception when compiling with fxc.
What are the rules in this case?