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Performance benchmarks:
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- Vectorized get_neighbors_in_radius() - New calculate_difference_vectors() method
Uses calculate_difference_vectors() to get all deltas at once Computes distances with vectorized np.linalg.norm(deltas, axis=1) Uses boolean masking (close_mask = distances < self.separation) instead of filtering All neighbor direction aggregation is vectorized The main bottleneck (neighbor finding + distance calculations): - Old: O(n) Python loop with individual distance calculations - New: O(1) numpy array operations on all n agents at once
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Performance benchmarks:
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Performance benchmarks:
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Not ideal, not disastrous. Our current ContinuousSpace implementation is quite good. I'm building some intuition at least. |
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To be continued in #2585 |
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Some pathfinding on the World idea.
So far:
boid_flockers.mp4
TODO: