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Texture width is used as height #2
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A typo in MA_TextureUtils.cs on line 44 causes the copied texture to be the wrong size if the height is different from the width, this is the second time I had to fix this myself as updating it to the latest version still includes this exact same typo.
Texture2D myTexture2D = new Texture2D(texture.width, texture.width);
should be:
Texture2D myTexture2D = new Texture2D(texture.width, texture.height);
Please test your tool before uploading/updating it!!!
Also a suggestion: the exporting of the textures happens to one single folder, would be nice if you get a prompt to select where you want to save the textures, or maybe even have the path in the export settings.
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bugSomething isn't workingSomething isn't workingenhancementNew feature or requestNew feature or request