SetActiveScene after loading the scene#15
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whynames wants to merge 1 commit intomackysoft:mainfrom
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Since there was an empty scene to prevent exceptions, unity sets that scene as active scene and all its rendering settings were applied. I added a line that sets the active scene after loading
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Hi @whynames I tried to think of a solution, but since I believe that in principle Navigathena should not switch active scenes, I decided to solve this problem in the following way. #16 This switching occurs only when there is a single scene present, thus minimizing the impact on the project. If you need anything else, please contact me. |
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Latest release that include this fix is here. |
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Since there was an empty scene to prevent exceptions, unity sets that scene as active scene and all its rendering settings were applied. I added a line that sets the active scene after loading