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[Issue #166] Fixed FE8 minion identification.#213

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lushen124 merged 2 commits intomasterfrom
bugfix/0166-fix-improve-enemy-weapons-fe8
Mar 17, 2020
Merged

[Issue #166] Fixed FE8 minion identification.#213
lushen124 merged 2 commits intomasterfrom
bugfix/0166-fix-improve-enemy-weapons-fe8

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Fixed #166 - Fixed an issue where FE8 minions were not being identified correctly. We now use the combination of the enemy flag and the autolevel flag to determine minions. The original logic still exists to make sure FE6 and FE7 don't break, but we've added a second possible condition to cover FE8.

Also improved the weapon upgrade by allowing the same rank weapons with higher might as upgrades. This is most obvious with Steel Axes, which are technically rank E, but should be considered an upgrade over Iron Axes, even though it doesn't increase in rank.

Improved the weapon upgrade by allowing the same rank weapons with higher might as upgrades.
@lushen124 lushen124 added the FE8 Applies to Fire Emblem: The Sacred Stones label Mar 8, 2020
@lushen124 lushen124 added this to the 0.9.1 milestone Mar 8, 2020
# Conflicts:
#	Universal FE Randomizer/src/random/gba/randomizer/EnemyBuffer.java
@lushen124 lushen124 merged commit 539d34b into master Mar 17, 2020
@lushen124 lushen124 deleted the bugfix/0166-fix-improve-enemy-weapons-fe8 branch March 17, 2020 04:30
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FE8: "Improve Enemy Weapons" setting doesn't work

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