[Issue #166] Fixed FE8 minion identification.#213
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Improved the weapon upgrade by allowing the same rank weapons with higher might as upgrades.
# Conflicts: # Universal FE Randomizer/src/random/gba/randomizer/EnemyBuffer.java
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Fixed #166 - Fixed an issue where FE8 minions were not being identified correctly. We now use the combination of the enemy flag and the autolevel flag to determine minions. The original logic still exists to make sure FE6 and FE7 don't break, but we've added a second possible condition to cover FE8.
Also improved the weapon upgrade by allowing the same rank weapons with higher might as upgrades. This is most obvious with Steel Axes, which are technically rank E, but should be considered an upgrade over Iron Axes, even though it doesn't increase in rank.