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[Issue #189] Updated boss weapon ranks logic when randomizing boss classes#208

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lushen124 merged 1 commit intomasterfrom
bugfix/0189-standardize-boss-weapon-ranks
Mar 17, 2020
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[Issue #189] Updated boss weapon ranks logic when randomizing boss classes#208
lushen124 merged 1 commit intomasterfrom
bugfix/0189-standardize-boss-weapon-ranks

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Fixed #189 - Updated logic when randomizing bosses to ensure they default to the highest rank they normally have for all weapons. This simplifies weapon assignment and makes sure that they can use the any sidegrade weapon. For example, Cameron is normally a Paladin with B swords, B Lances, and C axes. If he were to change to a Falconknight, he previously would have B rank in one of the weapons and C rank in the other. With this change, he now would have B rank in both, preventing the possibility of him receiving a weapon that he cannot use.

…ighest rank they normally have for all weapons.
@lushen124 lushen124 added the GBAFE Applies to all Fire Emblem titles on the GBA. label Mar 7, 2020
@lushen124 lushen124 added this to the 0.9.1 milestone Mar 7, 2020
@lushen124 lushen124 merged commit b138b5e into master Mar 17, 2020
@lushen124 lushen124 deleted the bugfix/0189-standardize-boss-weapon-ranks branch March 17, 2020 04:18
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FE7: Final Chapter Enemy Weapon Ranks

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