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[Issue #199] Fixed hanging on randomizing classes for FE9#200

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lushen124 merged 3 commits intomasterfrom
bugfix/0199-heron-weapon-assignment-fix
Mar 17, 2020
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[Issue #199] Fixed hanging on randomizing classes for FE9#200
lushen124 merged 3 commits intomasterfrom
bugfix/0199-heron-weapon-assignment-fix

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Fixed #199 - Fixed an issue where assigning a heron to a class would crash due to having no weapon types available. Also made it so that if an exception is thrown during randomization, it notifies the user instead of appearing stuck.

…having no weapon types available.

Fixed an issue where an exception thrown during randomization would not report properly, causing it to look like the randomizer got stuck.
@lushen124 lushen124 added the FE9 Applies to Fire Emblem: Path of Radiance label Feb 28, 2020
@lushen124 lushen124 added this to the 0.9.1 milestone Feb 28, 2020
@lushen124 lushen124 merged commit dac0ffc into master Mar 17, 2020
@lushen124 lushen124 deleted the bugfix/0199-heron-weapon-assignment-fix branch March 17, 2020 04:17
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How long is a FE9 Randomiziation supposed to take?

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