A lone alien searching the depths in the depths of an asteroid hurling in space.
Warning
This project was made for a game jam. It is not the ideal way to do things.
| Keymap | Description |
|---|---|
| WASD | Move player |
| Spacebar/Mouse Left | Action |
| F | Interact |
| Arrow Keys/Mouse | Move camera around |
| Esc | Force quit |
- Download the executable/binary from the Links > Binary. Direct link
- Create a new folder and call it anything you want, e.g. "game"
- Move the executable in it
- Change the access permission. Gives the [u]ser who owns a file the right to e[x]ecute it:
chmod u+x depths- Download the
resandstoragefolder from https://github.com/lloydlobo/depths/archive/refs/heads/master.zip or see the repository itself at https://github.com/lloydlobo/depths - Move the
resandstoragefolders into the newly creategamedirectory. Note that it has the executable there already. - Go into the
gamefolder. - Execute the
depthsexecutable/binary in your terminal with./depths, or double click on it.
The game is nowhere near completion, although it has a small demo, to showcase a fraction of the core idea.
It's a little prototype I made, while trying on 3D game programming for the first time.
Used Raylib with Go raylib-go bindings to put this together. NOTE: Compilation requires raylib-go, and other dependencies.
This game's theme is a heavily inspired adaptation of Dig and Delve.
Thanks to all the artists of the wonderful music included, and to Kenney for the amazing assets
License of assets are credited in res/licenses.md.
Note
Progress so far...
raylib-go
Source: gen2brain/raylib-go
Golang bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
raylib C source code is included and compiled together with bindings. Note that the first build can take a few minutes.
It is also possible to use raylib-go without cgo (Windows only; see requirements below).
apt-get install libgl1-mesa-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev libwayland-dev libxkbcommon-dev
dnf install mesa-libGL-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel wayland-devel libxkbcommon-devel
On macOS, you need Xcode or Command Line Tools for Xcode (if you have brew installed, you already have this).
On Windows you need C compiler, like Mingw-w64 or TDM-GCC. You can also build binary in MSYS2 shell.
To remove console window, build with -ldflags "-H=windowsgui".
Download the raylib.dll from the assets on the releases page. It is contained in the raylib-*_win64_msvc*.zip.
Put the raylib.dll into the root folder of your project or copy it into C:\Windows\System32 for a system-wide installation.
It is also possible to build the DLL yourself. You can find more info at raylib's wiki.
go get -v -u github.com/gen2brain/raylib-go/raylib
drm- build for Linux native DRM mode, including Raspberry Pi 4 and other devices (PLATFORM_DRM)sdl- build for SDL backend (PLATFORM_DESKTOP_SDL)sdl3- build for SDL3 backend (PLATFORM_DESKTOP_SDL3)rgfw- build for RGFW backend (PLATFORM_DESKTOP_RGFW)noaudio- disables audio functionsopengl43- uses OpenGL 4.3 backendopengl21- uses OpenGL 2.1 backend (default is 3.3 on desktop)opengl11- uses OpenGL 1.1 backend (pseudo OpenGL 1.1 style)es2- uses OpenGL ES 2.0 backend (can be used to link against Google's ANGLE)es3- experimental support for OpenGL ES 3.0x11- force X11 compatibility mode on Wayland (PLATFORM_DESKTOP/GLFW)wayland- force Wayland only mode (PLATFORM_DESKTOP/GLFW)
Documentation on GoDoc. Also check raylib cheatsheet. If you have problems or need assistance there is an active community in the #raylib-go channel of the Raylib Discord Server that can help.
package main
import rl "github.com/gen2brain/raylib-go/raylib"
func main() {
rl.InitWindow(800, 450, "raylib [core] example - basic window")
defer rl.CloseWindow()
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LightGray)
rl.EndDrawing()
}
}Check more examples organized by raylib modules.
To cross-compile for Windows install MinGW toolchain.
$ CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc GOOS=windows GOARCH=amd64 go build -ldflags "-s -w"
$ file basic_window.exe
basic_window.exe: PE32+ executable (console) x86-64 (stripped to external PDB), for MS Windows, 11 sections
$ CGO_ENABLED=1 CC=i686-w64-mingw32-gcc GOOS=windows GOARCH=386 go build -ldflags "-s -w"
$ file basic_window.exe
basic_window.exe: PE32 executable (console) Intel 80386 (stripped to external PDB), for MS Windows, 9 sections
To cross-compile for macOS install OSXCross toolchain.
$ CGO_ENABLED=1 CC=x86_64-apple-darwin21.1-clang GOOS=darwin GOARCH=amd64 go build -ldflags "-linkmode external -s -w '-extldflags=-mmacosx-version-min=10.15'"
$ file basic_window
basic_window: Mach-O 64-bit x86_64 executable, flags:<NOUNDEFS|DYLDLINK|TWOLEVEL>
$ CGO_ENABLED=1 CC=aarch64-apple-darwin21.1-clang GOOS=darwin GOARCH=arm64 go build -ldflags "-linkmode external -s -w '-extldflags=-mmacosx-version-min=12.0.0'"
$ file basic_window
basic_window: Mach-O 64-bit arm64 executable, flags:<NOUNDEFS|DYLDLINK|TWOLEVEL|PIE>
raylib-go is licensed under an unmodified zlib/libpng license. View LICENSE.








