Remove OpenGL renderers and SDL software fallback renderer.#137
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HexDecimal merged 1 commit intomainfrom Nov 7, 2022
Merged
Remove OpenGL renderers and SDL software fallback renderer.#137HexDecimal merged 1 commit intomainfrom
HexDecimal merged 1 commit intomainfrom
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Codecov Report
@@ Coverage Diff @@
## main #137 +/- ##
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+ Coverage 19.35% 20.26% +0.90%
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Files 127 123 -4
Lines 13595 12986 -609
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Hits 2631 2631
+ Misses 10964 10355 -609
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Also removes references to GLAD, since that is no longer used.
These renderers have graphical artifacts on specific hardware. I do not have the resources to fix these issues directly, but the SDL2 renderer has progressed enough for me to reconsider if they're even necessary. Fixes #112, Fixes #83.
This will also help with #18 as there's less I need to work with.
Note that the graphics issues were mainly with the OpenGL2 renderer, the OpenGL1 render was working fine, however, the SDL2 renderer now matches it in performance, leaving not much reason to keep it around.
This closes the non-working PR's #113, #114.