Closed
Conversation
Codecov Report
@@ Coverage Diff @@
## main #113 +/- ##
=======================================
Coverage 12.47% 12.47%
=======================================
Files 125 125
Lines 13326 13326
=======================================
Hits 1663 1663
Misses 11663 11663
📣 We’re building smart automated test selection to slash your CI/CD build times. Learn more |
This tileset has fewer issues with the edges of some glyphs.
Should workaround issues where drivers used other LOD levels in textures which don't have LOD.
This should avoid issues with GLES2 which doesn't have texture2DLod.
f16bcef to
a0409a2
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
I'm trying to fix the artifacts found in #83 and #112 but since I don't have the hardware/drivers which trigger the artifacts I will not be able to test if these changes fix anything. I'll need someone to verify the fixes.
This PR is trying to find the minimal changes need to fix the shader. I've also made changes to make sure that the shaders in the
.glslv/.glslffiles are in sync with the C sources.Closes #112 Closes #83