Skip to content
View libingzeng's full-sized avatar
💭
Building Digital Humans
💭
Building Digital Humans

Block or report libingzeng

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. RayTraceGroundUp RayTraceGroundUp Public

    This renderer is based on the original source code of the book named Ray Tracing From The Ground UP. I extended it from the following aspects. Objects: part of sphere, part of tori, globe, and so o…

    C++ 23 5

  2. AnIntroductionToRayTracing AnIntroductionToRayTracing Public

    This renderer is based on the framework of Peter Shirley's ray tracing in one weekend and is extended with tracing almost all of the surfaces mentioned in the book, An Introduction to Ray Tracing. …

    C++ 20 4

  3. BART-Animations BART-Animations Public

    This renderer mainly has two components. First, parsing animation description files (AFF); Second, rendering the three animations of BART. Some default settings are as follows: default settings are…

    C++ 7 1

  4. unbiased_relighting unbiased_relighting Public

    This is the official implementation of the paper, titled "Analyzing and Improving the Skin Tone Consistency and Bias in Implicit 3D Relightable Face Generators", which is accepted to WACV 2025.

    Python 3 1

  5. ImageMSE ImageMSE Public

    calculate the variance of two images.

    Python 2

  6. video_depth video_depth Public

    Python 2 2