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Releases: Kvan7/Exiled-Exchange-2

v0.13.10

10 Jan 17:09
Immutable release. Only release title and notes can be modified.
f74a0b6

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0.13.10 - fixes major error in veiled unique items, like heart of the well.
Now will check the count of unrevealed mods, not just if the item was unrevealed

v0.13.9

  • Stop auto selecting veiled for unrevealed items
    • Was more confusing than helpful
  • Fix parse error for unid items with no level requirement
  • Fixes ritual tablet stat being negative
  • Lowered ilvl requirement for Base Item preset to be enabled
  • Added docs for xp widget
  • Auto select ms preset
  • Fix unid unique tablets
  • Fix fractured mods not showing in tooltip
  • Fix invalid regex in ru
  • Hides and disables xp widget when logs aren't enabled
  • Adds tag and stops hiding vaal mutated mods
  • Renamed runes to augments
  • Adds fractured selector & warning

Selectable Lower Denomination Currency

image

You can now choose to use either Exalts or Chaos as the default lower denomination currency now!

Ex instead of using $100 bills(div) we use $1(exalts), but you can now choose $5(chaos),
except we don't have fixed numbers attached so maybe more like a car(div), a piece of paper(ex) and a computer(chaos) respectively

Keep in mind that unless you change the buyout currency filter, there is no way to change the sorting of the result list

image image image image image image

More info from poe.ninja

Volume

This allows you to see how much total currency was flowing through the currency exchange last hour. Shown in three ways:

  • Total liquid currency(div/c/ex) for a given item
image
  • Total amount of that item traded
image
  • Which liquid currency has had the most volume traded with it
    • This would be "the currency with the most amount of x item being purchased"
image

Trend/Sparklines

A graph of how much the price of a given currency has changed in the last 7 days.
Same as the line graph in poe1 via awakened, just re-enabled now

image

Related items

See other items that are somewhat tangentally related to the item you are searching. Also same as poe1 awakened,
just went through and wrote out the drop tables finally

image

Map Searching

Adds support for price checking maps based on their modifiers, rather than just via the tier of map!

image

The summed stats will be on the first interface page, ei the Increased Pack Size, Inc Gold Found, Inc Rare Monsters, etc.

image

The actual explicits will be behind the "explicit" toggle, since the vast majority of them dont really add value. With how many of the item props can appear on the first page, if all the explicits were shown the list would potentially be too long for some monitors. Thus hidden.
image

While I could add an allow list for certain ones, it would quickly get outdated most likely and I prefer EE2 be consistent
in the mods being shown. I could be convinced to add 1 OR 2 to the main page if 1 or 2 are way more important than
any other stat, but they need to be extremely special cases and will not change depending on meta or league, similar to ms
on boots (or more similar to life on gear)

Leveling Xp Tracker

Mostly taken from PoE-Leveling-Guide (didn't see a poe2 version and my computer doesn't like ahk scripts for some reason)

image > This feature requires reading the games log file (`Client.txt`) to detect when levelups and zone changes occur. `Client.txt` contains debugging information and chat, for this we use the chat portion since it shows in chat "player is not level XX" and "Entering zone XXX"

This tracks and compares your current level to the area's monsters level to track what Xp multiplier you have. An Xp penalty is applied when you are too far under-leveled, and immediately when you are over-leveled.

The three parts of the ui elements are your current level(left box), this can be edited manually if it is incorrect, select and change number (or select and scroll with mouse wheel, like all number input fields in ee2 and apt). Second part is your current Xp multiplier, this can be hidden if you don't actually care about the multiplier. Third is how many levels you are over the "ideal" with respect to gaining experience, generally keeping this number to 0 or 1 will be best but will mean you are at a lower level than intended for the zones so they could be harder.

"Ideal" here is basically the lowest level you can be in a zone without incurring an Xp penalty, this means that generally (in most cases) for your current level, you would be fighting monsters that give the most experience without getting a penalty applied to the xp gained. For example, if you are level 14 and are fighting level 14 monsters, they may give say 200 xp each. But you could be fighting up to level 17 monsters without incurring an xp multiplier penalty so would be getting maybe 240 xp per monster (example numbers)
Level 14 zone:
image
Level 17 zone:
image

To enable this feature you need to enable reading of Client.txt
image
And make sure the file path is set to the correct location:
image
The file location will auto detect most of the time, unless you have both the Steam and Standalone client installed, then you need to choose one of the log files:
image

v0.13.3

  • fixed invalid regex in Japanese localization

v0.13.4

  • Fixes issue with implicit modifiers in non-english languages #775
  • Fixes tablets and jewels showing up to 6 mods #778
  • Fixes issue with expedition logbooks not parsing all mods
  • Fixes issue monster effectiveness stat
  • Fixes lineage gems not showing any poe.ninja stats

v0.13.5

  • Hides error popup from js error #779
  • Fixes #783
  • Fixes #781
  • Fix tablets showing they could have up to 6 mods
  • Updates item drops lists

v0.13.6

  • Maybe actually hide popup #779
  • Adds idols to ninja categories

v0.13.7

  • Fix issue with Linux becoming non-interactable
  • Fix issue with Chinese resistance mods not being recognized
  • Make map searching default to any corruption
  • Fix missing appi18n for certain fields, updates runes to "augments"
  • Removes pressing backspace for stash search

v0.13.8

  • Adds max requires level filter
  • Changes fractured back to Any by default and No only in base item
  • Disables foil by default for foil uniques (since nobody runnin reliquaries)

Patch Notes:

  • Adds support for price checking Maps
  • Adds a filter for uses remaining on Tablets
  • Adds support for choosing a different lower denomination currency
  • Adds a new endpoint for poe.ninja calls, providing more data points
  • Adds boss drops & related items
  • Adds inherient support for talismans (no data yet)
  • Fixed various unit tests
  • Fixes poe2db's search endpoint no longer supporting external calls
  • Reverts regex character length back to 50 :(
  • Changes to linux focusing (feedback wanted, still don't have a linux pc)
  • Sets Fractured to false by default on most items
  • Fixed normalized currency showing ex when result was in div
  • Adds map category
  • Adds market volume information to the poe.ninja output and enables sparklines
  • Adds option to select chaos on the bulk exchange search
  • Fixes div=> 1div on ninja quick price
  • Fixes map's increased gold found not bein...
Read more

v0.13.9

10 Jan 16:39
Immutable release. Only release title and notes can be modified.
8c60baa

Choose a tag to compare

v0.13.9

  • Stop auto selecting veiled for unrevealed items
    • Was more confusing than helpful
  • Fix parse error for unid items with no level requirement
  • Fixes ritual tablet stat being negative
  • Lowered ilvl requirement for Base Item preset to be enabled
  • Added docs for xp widget
  • Auto select ms preset
  • Fix unid unique tablets
  • Fix fractured mods not showing in tooltip
  • Fix invalid regex in ru
  • Hides and disables xp widget when logs aren't enabled
  • Adds tag and stops hiding vaal mutated mods
  • Renamed runes to augments
  • Adds fractured selector & warning

Selectable Lower Denomination Currency

image

You can now choose to use either Exalts or Chaos as the default lower denomination currency now!

Ex instead of using $100 bills(div) we use $1(exalts), but you can now choose $5(chaos),
except we don't have fixed numbers attached so maybe more like a car(div), a piece of paper(ex) and a computer(chaos) respectively

Keep in mind that unless you change the buyout currency filter, there is no way to change the sorting of the result list

image image image image image image

More info from poe.ninja

Volume

This allows you to see how much total currency was flowing through the currency exchange last hour. Shown in three ways:

  • Total liquid currency(div/c/ex) for a given item
image
  • Total amount of that item traded
image
  • Which liquid currency has had the most volume traded with it
    • This would be "the currency with the most amount of x item being purchased"
image

Trend/Sparklines

A graph of how much the price of a given currency has changed in the last 7 days.
Same as the line graph in poe1 via awakened, just re-enabled now

image

Related items

See other items that are somewhat tangentally related to the item you are searching. Also same as poe1 awakened,
just went through and wrote out the drop tables finally

image

Map Searching

Adds support for price checking maps based on their modifiers, rather than just via the tier of map!

image

The summed stats will be on the first interface page, ei the Increased Pack Size, Inc Gold Found, Inc Rare Monsters, etc.

image

The actual explicits will be behind the "explicit" toggle, since the vast majority of them dont really add value. With how many of the item props can appear on the first page, if all the explicits were shown the list would potentially be too long for some monitors. Thus hidden.
image

While I could add an allow list for certain ones, it would quickly get outdated most likely and I prefer EE2 be consistent
in the mods being shown. I could be convinced to add 1 OR 2 to the main page if 1 or 2 are way more important than
any other stat, but they need to be extremely special cases and will not change depending on meta or league, similar to ms
on boots (or more similar to life on gear)

Leveling Xp Tracker

Mostly taken from PoE-Leveling-Guide (didn't see a poe2 version and my computer doesn't like ahk scripts for some reason)

image > This feature requires reading the games log file (`Client.txt`) to detect when levelups and zone changes occur. `Client.txt` contains debugging information and chat, for this we use the chat portion since it shows in chat "player is not level XX" and "Entering zone XXX"

This tracks and compares your current level to the area's monsters level to track what Xp multiplier you have. An Xp penalty is applied when you are too far under-leveled, and immediately when you are over-leveled.

The three parts of the ui elements are your current level(left box), this can be edited manually if it is incorrect, select and change number (or select and scroll with mouse wheel, like all number input fields in ee2 and apt). Second part is your current Xp multiplier, this can be hidden if you don't actually care about the multiplier. Third is how many levels you are over the "ideal" with respect to gaining experience, generally keeping this number to 0 or 1 will be best but will mean you are at a lower level than intended for the zones so they could be harder.

"Ideal" here is basically the lowest level you can be in a zone without incurring an Xp penalty, this means that generally (in most cases) for your current level, you would be fighting monsters that give the most experience without getting a penalty applied to the xp gained. For example, if you are level 14 and are fighting level 14 monsters, they may give say 200 xp each. But you could be fighting up to level 17 monsters without incurring an xp multiplier penalty so would be getting maybe 240 xp per monster (example numbers)
Level 14 zone:
image
Level 17 zone:
image

To enable this feature you need to enable reading of Client.txt
image
And make sure the file path is set to the correct location:
image
The file location will auto detect most of the time, unless you have both the Steam and Standalone client installed, then you need to choose one of the log files:
image

v0.13.3

  • fixed invalid regex in Japanese localization

v0.13.4

  • Fixes issue with implicit modifiers in non-english languages #775
  • Fixes tablets and jewels showing up to 6 mods #778
  • Fixes issue with expedition logbooks not parsing all mods
  • Fixes issue monster effectiveness stat
  • Fixes lineage gems not showing any poe.ninja stats

v0.13.5

  • Hides error popup from js error #779
  • Fixes #783
  • Fixes #781
  • Fix tablets showing they could have up to 6 mods
  • Updates item drops lists

v0.13.6

  • Maybe actually hide popup #779
  • Adds idols to ninja categories

v0.13.7

  • Fix issue with Linux becoming non-interactable
  • Fix issue with Chinese resistance mods not being recognized
  • Make map searching default to any corruption
  • Fix missing appi18n for certain fields, updates runes to "augments"
  • Removes pressing backspace for stash search

v0.13.8

  • Adds max requires level filter
  • Changes fractured back to Any by default and No only in base item
  • Disables foil by default for foil uniques (since nobody runnin reliquaries)

Patch Notes:

  • Adds support for price checking Maps
  • Adds a filter for uses remaining on Tablets
  • Adds support for choosing a different lower denomination currency
  • Adds a new endpoint for poe.ninja calls, providing more data points
  • Adds boss drops & related items
  • Adds inherient support for talismans (no data yet)
  • Fixed various unit tests
  • Fixes poe2db's search endpoint no longer supporting external calls
  • Reverts regex character length back to 50 :(
  • Changes to linux focusing (feedback wanted, still don't have a linux pc)
  • Sets Fractured to false by default on most items
  • Fixed normalized currency showing ex when result was in div
  • Adds map category
  • Adds market volume information to the poe.ninja output and enables sparklines
  • Adds option to select chaos on the bulk exchange search
  • Fixes div=> 1div on ninja quick price
  • Fixes map's increased gold found not being a filter
  • Adds leveling xp tracker
  • Fix lineage gems not displaying on quick price check
  • Change toggle to say "explicit" when checking a map

v0.13.8

23 Dec 03:29
Immutable release. Only release title and notes can be modified.
c067f4c

Choose a tag to compare

v0.13.8

  • Adds max requires level filter
  • Changes fractured back to Any by default and No only in base item
  • Disables foil by default for foil uniques (since nobody runnin reliquaries)

Selectable Lower Denomination Currency

image

You can now choose to use either Exalts or Chaos as the default lower denomination currency now!

Ex instead of using $100 bills(div) we use $1(exalts), but you can now choose $5(chaos),
except we don't have fixed numbers attached so maybe more like a car(div), a piece of paper(ex) and a computer(chaos) respectively

Keep in mind that unless you change the buyout currency filter, there is no way to change the sorting of the result list

image image image image image image

More info from poe.ninja

Volume

This allows you to see how much total currency was flowing through the currency exchange last hour. Shown in three ways:

  • Total liquid currency(div/c/ex) for a given item
image
  • Total amount of that item traded
image
  • Which liquid currency has had the most volume traded with it
    • This would be "the currency with the most amount of x item being purchased"
image

Trend/Sparklines

A graph of how much the price of a given currency has changed in the last 7 days.
Same as the line graph in poe1 via awakened, just re-enabled now

image

Related items

See other items that are somewhat tangentally related to the item you are searching. Also same as poe1 awakened,
just went through and wrote out the drop tables finally

image

Map Searching

Adds support for price checking maps based on their modifiers, rather than just via the tier of map!

image

The summed stats will be on the first interface page, ei the Increased Pack Size, Inc Gold Found, Inc Rare Monsters, etc.

image

The actual explicits will be behind the "explicit" toggle, since the vast majority of them dont really add value. With how many of the item props can appear on the first page, if all the explicits were shown the list would potentially be too long for some monitors. Thus hidden.
image

While I could add an allow list for certain ones, it would quickly get outdated most likely and I prefer EE2 be consistent
in the mods being shown. I could be convinced to add 1 OR 2 to the main page if 1 or 2 are way more important than
any other stat, but they need to be extremely special cases and will not change depending on meta or league, similar to ms
on boots (or more similar to life on gear)

Leveling Xp Tracker

Mostly taken from PoE-Leveling-Guide (didn't see a poe2 version and my computer doesn't like ahk scripts for some reason)

image > This feature requires reading the games log file (`Client.txt`) to detect when levelups and zone changes occur. `Client.txt` contains debugging information and chat, for this we use the chat portion since it shows in chat "player is not level XX" and "Entering zone XXX"

This tracks and compares your current level to the area's monsters level to track what Xp multiplier you have. An Xp penalty is applied when you are too far under-leveled, and immediately when you are over-leveled.

The three parts of the ui elements are your current level(left box), this can be edited manually if it is incorrect, select and change number (or select and scroll with mouse wheel, like all number input fields in ee2 and apt). Second part is your current Xp multiplier, this can be hidden if you don't actually care about the multiplier. Third is how many levels you are over the "ideal" with respect to gaining experience, generally keeping this number to 0 or 1 will be best but will mean you are at a lower level than intended for the zones so they could be harder.

"Ideal" here is basically the lowest level you can be in a zone without incurring an Xp penalty, this means that generally (in most cases) for your current level, you would be fighting monsters that give the most experience without getting a penalty applied to the xp gained. For example, if you are level 14 and are fighting level 14 monsters, they may give say 200 xp each. But you could be fighting up to level 17 monsters without incurring an xp multiplier penalty so would be getting maybe 240 xp per monster (example numbers)
Level 14 zone:
image
Level 17 zone:
image

To enable this feature you need to enable reading of Client.txt
image
And make sure the file path is set to the correct location:
image
The file location will auto detect most of the time, unless you have both the Steam and Standalone client installed, then you need to choose one of the log files:
image

v0.13.3

  • fixed invalid regex in Japanese localization

v0.13.4

  • Fixes issue with implicit modifiers in non-english languages #775
  • Fixes tablets and jewels showing up to 6 mods #778
  • Fixes issue with expedition logbooks not parsing all mods
  • Fixes issue monster effectiveness stat
  • Fixes lineage gems not showing any poe.ninja stats

v0.13.5

  • Hides error popup from js error #779
  • Fixes #783
  • Fixes #781
  • Fix tablets showing they could have up to 6 mods
  • Updates item drops lists

v0.13.6

  • Maybe actually hide popup #779
  • Adds idols to ninja categories

v0.13.7

  • Fix issue with Linux becoming non-interactable
  • Fix issue with Chinese resistance mods not being recognized
  • Make map searching default to any corruption
  • Fix missing appi18n for certain fields, updates runes to "augments"
  • Removes pressing backspace for stash search

Patch Notes:

  • Adds support for price checking Maps
  • Adds a filter for uses remaining on Tablets
  • Adds support for choosing a different lower denomination currency
  • Adds a new endpoint for poe.ninja calls, providing more data points
  • Adds boss drops & related items
  • Adds inherient support for talismans (no data yet)
  • Fixed various unit tests
  • Fixes poe2db's search endpoint no longer supporting external calls
  • Reverts regex character length back to 50 :(
  • Changes to linux focusing (feedback wanted, still don't have a linux pc)
  • Sets Fractured to false by default on most items
  • Fixed normalized currency showing ex when result was in div
  • Adds map category
  • Adds market volume information to the poe.ninja output and enables sparklines
  • Adds option to select chaos on the bulk exchange search
  • Fixes div=> 1div on ninja quick price
  • Fixes map's increased gold found not being a filter
  • Adds leveling xp tracker
  • Fix lineage gems not displaying on quick price check
  • Change toggle to say "explicit" when checking a map

v0.13.7

20 Dec 15:56
Immutable release. Only release title and notes can be modified.
e4c347c

Choose a tag to compare

v0.13.7

  • Fix issue with Linux becoming non-interactable
  • Fix issue with Chinese resistance mods not being recognized
  • Make map searching default to any corruption
  • Fix missing appi18n for certain fields, updates runes to "augments"
  • Removes pressing backspace for stash search

Selectable Lower Denomination Currency

image

You can now choose to use either Exalts or Chaos as the default lower denomination currency now!

Ex instead of using $100 bills(div) we use $1(exalts), but you can now choose $5(chaos),
except we don't have fixed numbers attached so maybe more like a car(div), a piece of paper(ex) and a computer(chaos) respectively

Keep in mind that unless you change the buyout currency filter, there is no way to change the sorting of the result list

image image image image image image

More info from poe.ninja

Volume

This allows you to see how much total currency was flowing through the currency exchange last hour. Shown in three ways:

  • Total liquid currency(div/c/ex) for a given item
image
  • Total amount of that item traded
image
  • Which liquid currency has had the most volume traded with it
    • This would be "the currency with the most amount of x item being purchased"
image

Trend/Sparklines

A graph of how much the price of a given currency has changed in the last 7 days.
Same as the line graph in poe1 via awakened, just re-enabled now

image

Related items

See other items that are somewhat tangentally related to the item you are searching. Also same as poe1 awakened,
just went through and wrote out the drop tables finally

image

Map Searching

Adds support for price checking maps based on their modifiers, rather than just via the tier of map!

image

The summed stats will be on the first interface page, ei the Increased Pack Size, Inc Gold Found, Inc Rare Monsters, etc.

image

The actual explicits will be behind the "explicit" toggle, since the vast majority of them dont really add value. With how many of the item props can appear on the first page, if all the explicits were shown the list would potentially be too long for some monitors. Thus hidden.
image

While I could add an allow list for certain ones, it would quickly get outdated most likely and I prefer EE2 be consistent
in the mods being shown. I could be convinced to add 1 OR 2 to the main page if 1 or 2 are way more important than
any other stat, but they need to be extremely special cases and will not change depending on meta or league, similar to ms
on boots (or more similar to life on gear)

Leveling Xp Tracker

Mostly taken from PoE-Leveling-Guide (didn't see a poe2 version and my computer doesn't like ahk scripts for some reason)

image > This feature requires reading the games log file (`Client.txt`) to detect when levelups and zone changes occur. `Client.txt` contains debugging information and chat, for this we use the chat portion since it shows in chat "player is not level XX" and "Entering zone XXX"

This tracks and compares your current level to the area's monsters level to track what Xp multiplier you have. An Xp penalty is applied when you are too far under-leveled, and immediately when you are over-leveled.

The three parts of the ui elements are your current level(left box), this can be edited manually if it is incorrect, select and change number (or select and scroll with mouse wheel, like all number input fields in ee2 and apt). Second part is your current Xp multiplier, this can be hidden if you don't actually care about the multiplier. Third is how many levels you are over the "ideal" with respect to gaining experience, generally keeping this number to 0 or 1 will be best but will mean you are at a lower level than intended for the zones so they could be harder.

"Ideal" here is basically the lowest level you can be in a zone without incurring an Xp penalty, this means that generally (in most cases) for your current level, you would be fighting monsters that give the most experience without getting a penalty applied to the xp gained. For example, if you are level 14 and are fighting level 14 monsters, they may give say 200 xp each. But you could be fighting up to level 17 monsters without incurring an xp multiplier penalty so would be getting maybe 240 xp per monster (example numbers)
Level 14 zone:
image
Level 17 zone:
image

To enable this feature you need to enable reading of Client.txt
image
And make sure the file path is set to the correct location:
image
The file location will auto detect most of the time, unless you have both the Steam and Standalone client installed, then you need to choose one of the log files:
image

v0.13.3

  • fixed invalid regex in Japanese localization

v0.13.4

  • Fixes issue with implicit modifiers in non-english languages #775
  • Fixes tablets and jewels showing up to 6 mods #778
  • Fixes issue with expedition logbooks not parsing all mods
  • Fixes issue monster effectiveness stat
  • Fixes lineage gems not showing any poe.ninja stats

v0.13.6

  • Maybe actually hide popup #779
  • Adds idols to ninja categories

v0.13.5

  • Hides error popup from js error #779
  • Fixes #783
  • Fixes #781
  • Fix tablets showing they could have up to 6 mods
  • Updates item drops lists

Patch Notes:

  • Adds support for price checking Maps
  • Adds a filter for uses remaining on Tablets
  • Adds support for choosing a different lower denomination currency
  • Adds a new endpoint for poe.ninja calls, providing more data points
  • Adds boss drops & related items
  • Adds inherient support for talismans (no data yet)
  • Fixed various unit tests
  • Fixes poe2db's search endpoint no longer supporting external calls
  • Reverts regex character length back to 50 :(
  • Changes to linux focusing (feedback wanted, still don't have a linux pc)
  • Sets Fractured to false by default on most items
  • Fixed normalized currency showing ex when result was in div
  • Adds map category
  • Adds market volume information to the poe.ninja output and enables sparklines
  • Adds option to select chaos on the bulk exchange search
  • Fixes div=> 1div on ninja quick price
  • Fixes map's increased gold found not being a filter
  • Adds leveling xp tracker
  • Fix lineage gems not displaying on quick price check
  • Change toggle to say "explicit" when checking a map

v0.13.6

20 Dec 04:45
Immutable release. Only release title and notes can be modified.
f828387

Choose a tag to compare

v0.13.6

  • Maybe actually hide popup #779
  • Adds idols to ninja categories

v0.13.5

  • Hides error popup from js error #779
  • Fixes #783
  • Fixes #781
  • Fix tablets showing they could have up to 6 mods
  • Updates item drops lists

v0.13.4

  • Fixes issue with implicit modifiers in non-english languages #775
  • Fixes tablets and jewels showing up to 6 mods #778
  • Fixes issue with expedition logbooks not parsing all mods
  • Fixes issue monster effectiveness stat
  • Fixes lineage gems not showing any poe.ninja stats

Selectable Lower Denomination Currency

image

You can now choose to use either Exalts or Chaos as the default lower denomination currency now!

Ex instead of using $100 bills(div) we use $1(exalts), but you can now choose $5(chaos),
except we don't have fixed numbers attached so maybe more like a car(div), a piece of paper(ex) and a computer(chaos) respectively

Keep in mind that unless you change the buyout currency filter, there is no way to change the sorting of the result list

image image image image image image

More info from poe.ninja

Volume

This allows you to see how much total currency was flowing through the currency exchange last hour. Shown in three ways:

  • Total liquid currency(div/c/ex) for a given item
image
  • Total amount of that item traded
image
  • Which liquid currency has had the most volume traded with it
    • This would be "the currency with the most amount of x item being purchased"
image

Trend/Sparklines

A graph of how much the price of a given currency has changed in the last 7 days.
Same as the line graph in poe1 via awakened, just re-enabled now

image

Related items

See other items that are somewhat tangentally related to the item you are searching. Also same as poe1 awakened,
just went through and wrote out the drop tables finally

image

Map Searching

Adds support for price checking maps based on their modifiers, rather than just via the tier of map!

image

The summed stats will be on the first interface page, ei the Increased Pack Size, Inc Gold Found, Inc Rare Monsters, etc.

image

The actual explicits will be behind the "explicit" toggle, since the vast majority of them dont really add value. With how many of the item props can appear on the first page, if all the explicits were shown the list would potentially be too long for some monitors. Thus hidden.
image

While I could add an allow list for certain ones, it would quickly get outdated most likely and I prefer EE2 be consistent
in the mods being shown. I could be convinced to add 1 OR 2 to the main page if 1 or 2 are way more important than
any other stat, but they need to be extremely special cases and will not change depending on meta or league, similar to ms
on boots (or more similar to life on gear)

Leveling Xp Tracker

Mostly taken from PoE-Leveling-Guide (didn't see a poe2 version and my computer doesn't like ahk scripts for some reason)

image > This feature requires reading the games log file (`Client.txt`) to detect when levelups and zone changes occur. `Client.txt` contains debugging information and chat, for this we use the chat portion since it shows in chat "player is not level XX" and "Entering zone XXX"

This tracks and compares your current level to the area's monsters level to track what Xp multiplier you have. An Xp penalty is applied when you are too far under-leveled, and immediately when you are over-leveled.

The three parts of the ui elements are your current level(left box), this can be edited manually if it is incorrect, select and change number (or select and scroll with mouse wheel, like all number input fields in ee2 and apt). Second part is your current Xp multiplier, this can be hidden if you don't actually care about the multiplier. Third is how many levels you are over the "ideal" with respect to gaining experience, generally keeping this number to 0 or 1 will be best but will mean you are at a lower level than intended for the zones so they could be harder.

"Ideal" here is basically the lowest level you can be in a zone without incurring an Xp penalty, this means that generally (in most cases) for your current level, you would be fighting monsters that give the most experience without getting a penalty applied to the xp gained. For example, if you are level 14 and are fighting level 14 monsters, they may give say 200 xp each. But you could be fighting up to level 17 monsters without incurring an xp multiplier penalty so would be getting maybe 240 xp per monster (example numbers)
Level 14 zone:
image
Level 17 zone:
image

To enable this feature you need to enable reading of Client.txt
image
And make sure the file path is set to the correct location:
image
The file location will auto detect most of the time, unless you have both the Steam and Standalone client installed, then you need to choose one of the log files:
image

v0.13.3

  • fixed invalid regex in Japanese localization

Patch Notes:

  • Adds support for price checking Maps
  • Adds a filter for uses remaining on Tablets
  • Adds support for choosing a different lower denomination currency
  • Adds a new endpoint for poe.ninja calls, providing more data points
  • Adds boss drops & related items
  • Adds inherient support for talismans (no data yet)
  • Fixed various unit tests
  • Fixes poe2db's search endpoint no longer supporting external calls
  • Reverts regex character length back to 50 :(
  • Changes to linux focusing (feedback wanted, still don't have a linux pc)
  • Sets Fractured to false by default on most items
  • Fixed normalized currency showing ex when result was in div
  • Adds map category
  • Adds market volume information to the poe.ninja output and enables sparklines
  • Adds option to select chaos on the bulk exchange search
  • Fixes div=> 1div on ninja quick price
  • Fixes map's increased gold found not being a filter
  • Adds leveling xp tracker
  • Fix lineage gems not displaying on quick price check
  • Change toggle to say "explicit" when checking a map

v0.13.5

19 Dec 19:14
Immutable release. Only release title and notes can be modified.
0607e46

Choose a tag to compare

v0.13.5

  • Hides error popup from js error #779
  • Fixes #783
  • Fixes #781
  • Fix tablets showing they could have up to 6 mods
  • Updates item drops lists

v0.13.4

  • Fixes issue with implicit modifiers in non-english languages #775
  • Fixes tablets and jewels showing up to 6 mods #778
  • Fixes issue with expedition logbooks not parsing all mods
  • Fixes issue monster effectiveness stat
  • Fixes lineage gems not showing any poe.ninja stats

Selectable Lower Denomination Currency

image

You can now choose to use either Exalts or Chaos as the default lower denomination currency now!

Ex instead of using $100 bills(div) we use $1(exalts), but you can now choose $5(chaos),
except we don't have fixed numbers attached so maybe more like a car(div), a piece of paper(ex) and a computer(chaos) respectively

Keep in mind that unless you change the buyout currency filter, there is no way to change the sorting of the result list

image image image image image image

More info from poe.ninja

Volume

This allows you to see how much total currency was flowing through the currency exchange last hour. Shown in three ways:

  • Total liquid currency(div/c/ex) for a given item
image
  • Total amount of that item traded
image
  • Which liquid currency has had the most volume traded with it
    • This would be "the currency with the most amount of x item being purchased"
image

Trend/Sparklines

A graph of how much the price of a given currency has changed in the last 7 days.
Same as the line graph in poe1 via awakened, just re-enabled now

image

Related items

See other items that are somewhat tangentally related to the item you are searching. Also same as poe1 awakened,
just went through and wrote out the drop tables finally

image

Map Searching

Adds support for price checking maps based on their modifiers, rather than just via the tier of map!

image

The summed stats will be on the first interface page, ei the Increased Pack Size, Inc Gold Found, Inc Rare Monsters, etc.

image

The actual explicits will be behind the "explicit" toggle, since the vast majority of them dont really add value. With how many of the item props can appear on the first page, if all the explicits were shown the list would potentially be too long for some monitors. Thus hidden.
image

While I could add an allow list for certain ones, it would quickly get outdated most likely and I prefer EE2 be consistent
in the mods being shown. I could be convinced to add 1 OR 2 to the main page if 1 or 2 are way more important than
any other stat, but they need to be extremely special cases and will not change depending on meta or league, similar to ms
on boots (or more similar to life on gear)

Leveling Xp Tracker

Mostly taken from PoE-Leveling-Guide (didn't see a poe2 version and my computer doesn't like ahk scripts for some reason)

image > This feature requires reading the games log file (`Client.txt`) to detect when levelups and zone changes occur. `Client.txt` contains debugging information and chat, for this we use the chat portion since it shows in chat "player is not level XX" and "Entering zone XXX"

This tracks and compares your current level to the area's monsters level to track what Xp multiplier you have. An Xp penalty is applied when you are too far under-leveled, and immediately when you are over-leveled.

The three parts of the ui elements are your current level(left box), this can be edited manually if it is incorrect, select and change number (or select and scroll with mouse wheel, like all number input fields in ee2 and apt). Second part is your current Xp multiplier, this can be hidden if you don't actually care about the multiplier. Third is how many levels you are over the "ideal" with respect to gaining experience, generally keeping this number to 0 or 1 will be best but will mean you are at a lower level than intended for the zones so they could be harder.

"Ideal" here is basically the lowest level you can be in a zone without incurring an Xp penalty, this means that generally (in most cases) for your current level, you would be fighting monsters that give the most experience without getting a penalty applied to the xp gained. For example, if you are level 14 and are fighting level 14 monsters, they may give say 200 xp each. But you could be fighting up to level 17 monsters without incurring an xp multiplier penalty so would be getting maybe 240 xp per monster (example numbers)
Level 14 zone:
image
Level 17 zone:
image

To enable this feature you need to enable reading of Client.txt
image
And make sure the file path is set to the correct location:
image
The file location will auto detect most of the time, unless you have both the Steam and Standalone client installed, then you need to choose one of the log files:
image

v0.13.3

  • fixed invalid regex in Japanese localization

Patch Notes:

  • Adds support for price checking Maps
  • Adds a filter for uses remaining on Tablets
  • Adds support for choosing a different lower denomination currency
  • Adds a new endpoint for poe.ninja calls, providing more data points
  • Adds boss drops & related items
  • Adds inherient support for talismans (no data yet)
  • Fixed various unit tests
  • Fixes poe2db's search endpoint no longer supporting external calls
  • Reverts regex character length back to 50 :(
  • Changes to linux focusing (feedback wanted, still don't have a linux pc)
  • Sets Fractured to false by default on most items
  • Fixed normalized currency showing ex when result was in div
  • Adds map category
  • Adds market volume information to the poe.ninja output and enables sparklines
  • Adds option to select chaos on the bulk exchange search
  • Fixes div=> 1div on ninja quick price
  • Fixes map's increased gold found not being a filter
  • Adds leveling xp tracker
  • Fix lineage gems not displaying on quick price check
  • Change toggle to say "explicit" when checking a map

v0.13.4

18 Dec 01:06
Immutable release. Only release title and notes can be modified.
16c7581

Choose a tag to compare

v0.13.4

  • Fixes issue with implicit modifiers in non-english languages #775
  • Fixes tablets and jewels showing up to 6 mods #778
  • Fixes issue with expedition logbooks not parsing all mods
  • Fixes issue monster effectiveness stat
  • Fixes lineage gems not showing any poe.ninja stats

Selectable Lower Denomination Currency

image

You can now choose to use either Exalts or Chaos as the default lower denomination currency now!

Ex instead of using $100 bills(div) we use $1(exalts), but you can now choose $5(chaos),
except we don't have fixed numbers attached so maybe more like a car(div), a piece of paper(ex) and a computer(chaos) respectively

Keep in mind that unless you change the buyout currency filter, there is no way to change the sorting of the result list

image image image image image image

More info from poe.ninja

Volume

This allows you to see how much total currency was flowing through the currency exchange last hour. Shown in three ways:

  • Total liquid currency(div/c/ex) for a given item
image
  • Total amount of that item traded
image
  • Which liquid currency has had the most volume traded with it
    • This would be "the currency with the most amount of x item being purchased"
image

Trend/Sparklines

A graph of how much the price of a given currency has changed in the last 7 days.
Same as the line graph in poe1 via awakened, just re-enabled now

image

Related items

See other items that are somewhat tangentally related to the item you are searching. Also same as poe1 awakened,
just went through and wrote out the drop tables finally

image

Map Searching

Adds support for price checking maps based on their modifiers, rather than just via the tier of map!

image

The summed stats will be on the first interface page, ei the Increased Pack Size, Inc Gold Found, Inc Rare Monsters, etc.

image

The actual explicits will be behind the "explicit" toggle, since the vast majority of them dont really add value. With how many of the item props can appear on the first page, if all the explicits were shown the list would potentially be too long for some monitors. Thus hidden.
image

While I could add an allow list for certain ones, it would quickly get outdated most likely and I prefer EE2 be consistent
in the mods being shown. I could be convinced to add 1 OR 2 to the main page if 1 or 2 are way more important than
any other stat, but they need to be extremely special cases and will not change depending on meta or league, similar to ms
on boots (or more similar to life on gear)

Leveling Xp Tracker

Mostly taken from PoE-Leveling-Guide (didn't see a poe2 version and my computer doesn't like ahk scripts for some reason)

image > This feature requires reading the games log file (`Client.txt`) to detect when levelups and zone changes occur. `Client.txt` contains debugging information and chat, for this we use the chat portion since it shows in chat "player is not level XX" and "Entering zone XXX"

This tracks and compares your current level to the area's monsters level to track what Xp multiplier you have. An Xp penalty is applied when you are too far under-leveled, and immediately when you are over-leveled.

The three parts of the ui elements are your current level(left box), this can be edited manually if it is incorrect, select and change number (or select and scroll with mouse wheel, like all number input fields in ee2 and apt). Second part is your current Xp multiplier, this can be hidden if you don't actually care about the multiplier. Third is how many levels you are over the "ideal" with respect to gaining experience, generally keeping this number to 0 or 1 will be best but will mean you are at a lower level than intended for the zones so they could be harder.

"Ideal" here is basically the lowest level you can be in a zone without incurring an Xp penalty, this means that generally (in most cases) for your current level, you would be fighting monsters that give the most experience without getting a penalty applied to the xp gained. For example, if you are level 14 and are fighting level 14 monsters, they may give say 200 xp each. But you could be fighting up to level 17 monsters without incurring an xp multiplier penalty so would be getting maybe 240 xp per monster (example numbers)
Level 14 zone:
image
Level 17 zone:
image

To enable this feature you need to enable reading of Client.txt
image
And make sure the file path is set to the correct location:
image
The file location will auto detect most of the time, unless you have both the Steam and Standalone client installed, then you need to choose one of the log files:
image

v0.13.3

  • fixed invalid regex in Japanese localization

Patch Notes:

  • Adds support for price checking Maps
  • Adds a filter for uses remaining on Tablets
  • Adds support for choosing a different lower denomination currency
  • Adds a new endpoint for poe.ninja calls, providing more data points
  • Adds boss drops & related items
  • Adds inherient support for talismans (no data yet)
  • Fixed various unit tests
  • Fixes poe2db's search endpoint no longer supporting external calls
  • Reverts regex character length back to 50 :(
  • Changes to linux focusing (feedback wanted, still don't have a linux pc)
  • Sets Fractured to false by default on most items
  • Fixed normalized currency showing ex when result was in div
  • Adds map category
  • Adds market volume information to the poe.ninja output and enables sparklines
  • Adds option to select chaos on the bulk exchange search
  • Fixes div=> 1div on ninja quick price
  • Fixes map's increased gold found not being a filter
  • Adds leveling xp tracker
  • Fix lineage gems not displaying on quick price check
  • Change toggle to say "explicit" when checking a map

v0.13.3

13 Dec 13:37
Immutable release. Only release title and notes can be modified.
edf7c8f

Choose a tag to compare

Should have most all of new items hopefully maybe

Selectable Lower Denomination Currency

image

You can now choose to use either Exalts or Chaos as the default lower denomination currency now!

Ex instead of using $100 bills(div) we use $1(exalts), but you can now choose $5(chaos),
except we don't have fixed numbers attached so maybe more like a car(div), a piece of paper(ex) and a computer(chaos) respectively

Keep in mind that unless you change the buyout currency filter, there is no way to change the sorting of the result list

image image image image image image

More info from poe.ninja

Volume

This allows you to see how much total currency was flowing through the currency exchange last hour. Shown in three ways:

  • Total liquid currency(div/c/ex) for a given item
image
  • Total amount of that item traded
image
  • Which liquid currency has had the most volume traded with it
    • This would be "the currency with the most amount of x item being purchased"
image

Trend/Sparklines

A graph of how much the price of a given currency has changed in the last 7 days.
Same as the line graph in poe1 via awakened, just re-enabled now

image

Related items

See other items that are somewhat tangentally related to the item you are searching. Also same as poe1 awakened,
just went through and wrote out the drop tables finally

image

Map Searching

Adds support for price checking maps based on their modifiers, rather than just via the tier of map!

image

The summed stats will be on the first interface page, ei the Increased Pack Size, Inc Gold Found, Inc Rare Monsters, etc.

image

The actual explicits will be behind the "explicit" toggle, since the vast majority of them dont really add value. With how many of the item props can appear on the first page, if all the explicits were shown the list would potentially be too long for some monitors. Thus hidden.
image

While I could add an allow list for certain ones, it would quickly get outdated most likely and I prefer EE2 be consistent
in the mods being shown. I could be convinced to add 1 OR 2 to the main page if 1 or 2 are way more important than
any other stat, but they need to be extremely special cases and will not change depending on meta or league, similar to ms
on boots (or more similar to life on gear)

Leveling Xp Tracker

Mostly taken from PoE-Leveling-Guide (didn't see a poe2 version and my computer doesn't like ahk scripts for some reason)

image > This feature requires reading the games log file (`Client.txt`) to detect when levelups and zone changes occur. `Client.txt` contains debugging information and chat, for this we use the chat portion since it shows in chat "player is not level XX" and "Entering zone XXX"

This tracks and compares your current level to the area's monsters level to track what Xp multiplier you have. An Xp penalty is applied when you are too far under-leveled, and immediately when you are over-leveled.

The three parts of the ui elements are your current level(left box), this can be edited manually if it is incorrect, select and change number (or select and scroll with mouse wheel, like all number input fields in ee2 and apt). Second part is your current Xp multiplier, this can be hidden if you don't actually care about the multiplier. Third is how many levels you are over the "ideal" with respect to gaining experience, generally keeping this number to 0 or 1 will be best but will mean you are at a lower level than intended for the zones so they could be harder.

"Ideal" here is basically the lowest level you can be in a zone without incurring an Xp penalty, this means that generally (in most cases) for your current level, you would be fighting monsters that give the most experience without getting a penalty applied to the xp gained. For example, if you are level 14 and are fighting level 14 monsters, they may give say 200 xp each. But you could be fighting up to level 17 monsters without incurring an xp multiplier penalty so would be getting maybe 240 xp per monster (example numbers)
Level 14 zone:
image
Level 17 zone:
image

To enable this feature you need to enable reading of Client.txt
image
And make sure the file path is set to the correct location:
image
The file location will auto detect most of the time, unless you have both the Steam and Standalone client installed, then you need to choose one of the log files:
image

v0.13.3

  • fixed invalid regex in Japanese localization

Patch Notes:

  • Adds support for price checking Maps
  • Adds a filter for uses remaining on Tablets
  • Adds support for choosing a different lower denomination currency
  • Adds a new endpoint for poe.ninja calls, providing more data points
  • Adds boss drops & related items
  • Adds inherient support for talismans (no data yet)
  • Fixed various unit tests
  • Fixes poe2db's search endpoint no longer supporting external calls
  • Reverts regex character length back to 50 :(
  • Changes to linux focusing (feedback wanted, still don't have a linux pc)
  • Sets Fractured to false by default on most items
  • Fixed normalized currency showing ex when result was in div
  • Adds map category
  • Adds market volume information to the poe.ninja output and enables sparklines
  • Adds option to select chaos on the bulk exchange search
  • Fixes div=> 1div on ninja quick price
  • Fixes map's increased gold found not being a filter
  • Adds leveling xp tracker
  • Fix lineage gems not displaying on quick price check
  • Change toggle to say "explicit" when checking a map

v0.13.2

13 Dec 09:59
Immutable release. Only release title and notes can be modified.
4bd7f4e

Choose a tag to compare

Should have most all of new items hopefully maybe

Selectable Lower Denomination Currency

image

You can now choose to use either Exalts or Chaos as the default lower denomination currency now!

Ex instead of using $100 bills(div) we use $1(exalts), but you can now choose $5(chaos),
except we don't have fixed numbers attached so maybe more like a car(div), a piece of paper(ex) and a computer(chaos) respectively

Keep in mind that unless you change the buyout currency filter, there is no way to change the sorting of the result list

image image image image image image

More info from poe.ninja

Volume

This allows you to see how much total currency was flowing through the currency exchange last hour. Shown in three ways:

  • Total liquid currency(div/c/ex) for a given item
image
  • Total amount of that item traded
image
  • Which liquid currency has had the most volume traded with it
    • This would be "the currency with the most amount of x item being purchased"
image

Trend/Sparklines

A graph of how much the price of a given currency has changed in the last 7 days.
Same as the line graph in poe1 via awakened, just re-enabled now

image

Related items

See other items that are somewhat tangentally related to the item you are searching. Also same as poe1 awakened,
just went through and wrote out the drop tables finally

image

Map Searching

Adds support for price checking maps based on their modifiers, rather than just via the tier of map!

image

The summed stats will be on the first interface page, ei the Increased Pack Size, Inc Gold Found, Inc Rare Monsters, etc.

image

The actual explicits will be behind the "explicit" toggle, since the vast majority of them dont really add value. With how many of the item props can appear on the first page, if all the explicits were shown the list would potentially be too long for some monitors. Thus hidden.
image

While I could add an allow list for certain ones, it would quickly get outdated most likely and I prefer EE2 be consistent
in the mods being shown. I could be convinced to add 1 OR 2 to the main page if 1 or 2 are way more important than
any other stat, but they need to be extremely special cases and will not change depending on meta or league, similar to ms
on boots (or more similar to life on gear)

Leveling Xp Tracker

Mostly taken from PoE-Leveling-Guide (didn't see a poe2 version and my computer doesn't like ahk scripts for some reason)

image > This feature requires reading the games log file (`Client.txt`) to detect when levelups and zone changes occur. `Client.txt` contains debugging information and chat, for this we use the chat portion since it shows in chat "player is not level XX" and "Entering zone XXX"

This tracks and compares your current level to the area's monsters level to track what Xp multiplier you have. An Xp penalty is applied when you are too far under-leveled, and immediately when you are over-leveled.

The three parts of the ui elements are your current level(left box), this can be edited manually if it is incorrect, select and change number (or select and scroll with mouse wheel, like all number input fields in ee2 and apt). Second part is your current Xp multiplier, this can be hidden if you don't actually care about the multiplier. Third is how many levels you are over the "ideal" with respect to gaining experience, generally keeping this number to 0 or 1 will be best but will mean you are at a lower level than intended for the zones so they could be harder.

"Ideal" here is basically the lowest level you can be in a zone without incurring an Xp penalty, this means that generally (in most cases) for your current level, you would be fighting monsters that give the most experience without getting a penalty applied to the xp gained. For example, if you are level 14 and are fighting level 14 monsters, they may give say 200 xp each. But you could be fighting up to level 17 monsters without incurring an xp multiplier penalty so would be getting maybe 240 xp per monster (example numbers)
Level 14 zone:
image
Level 17 zone:
image

To enable this feature you need to enable reading of Client.txt
image
And make sure the file path is set to the correct location:
image
The file location will auto detect most of the time, unless you have both the Steam and Standalone client installed, then you need to choose one of the log files:
image

Patch Notes:

  • Adds support for price checking Maps
  • Adds a filter for uses remaining on Tablets
  • Adds support for choosing a different lower denomination currency
  • Adds a new endpoint for poe.ninja calls, providing more data points
  • Adds boss drops & related items
  • Adds inherient support for talismans (no data yet)
  • Fixed various unit tests
  • Fixes poe2db's search endpoint no longer supporting external calls
  • Reverts regex character length back to 50 :(
  • Changes to linux focusing (feedback wanted, still don't have a linux pc)
  • Sets Fractured to false by default on most items
  • Fixed normalized currency showing ex when result was in div
  • Adds map category
  • Adds market volume information to the poe.ninja output and enables sparklines
  • Adds option to select chaos on the bulk exchange search
  • Fixes div=> 1div on ninja quick price
  • Fixes map's increased gold found not being a filter
  • Adds leveling xp tracker
  • Fix lineage gems not displaying on quick price check
  • Change toggle to say "explicit" when checking a map

v0.13.1

12 Dec 20:07
Immutable release. Only release title and notes can be modified.
0d98945

Choose a tag to compare

Contains some of the data for 0.4, will need at least 1 more update this weekend

Selectable Lower Denomination Currency

image

You can now choose to use either Exalts or Chaos as the default lower denomination currency now!

Ex instead of using $100 bills(div) we use $1(exalts), but you can now choose $5(chaos),
except we don't have fixed numbers attached so maybe more like a car(div), a piece of paper(ex) and a computer(chaos) respectively

Keep in mind that unless you change the buyout currency filter, there is no way to change the sorting of the result list

image image image image image image

More info from poe.ninja

Volume

This allows you to see how much total currency was flowing through the currency exchange last hour. Shown in three ways:

  • Total liquid currency(div/c/ex) for a given item
image
  • Total amount of that item traded
image
  • Which liquid currency has had the most volume traded with it
    • This would be "the currency with the most amount of x item being purchased"
image

Trend/Sparklines

A graph of how much the price of a given currency has changed in the last 7 days.
Same as the line graph in poe1 via awakened, just re-enabled now

image

Related items

See other items that are somewhat tangentally related to the item you are searching. Also same as poe1 awakened,
just went through and wrote out the drop tables finally

image

Map Searching

Adds support for price checking maps based on their modifiers, rather than just via the tier of map!

image

The summed stats will be on the first interface page, ei the Increased Pack Size, Inc Gold Found, Inc Rare Monsters, etc.

image

The actual explicits will be behind the "explicit" toggle, since the vast majority of them dont really add value. With how many of the item props can appear on the first page, if all the explicits were shown the list would potentially be too long for some monitors. Thus hidden.
image

While I could add an allow list for certain ones, it would quickly get outdated most likely and I prefer EE2 be consistent
in the mods being shown. I could be convinced to add 1 OR 2 to the main page if 1 or 2 are way more important than
any other stat, but they need to be extremely special cases and will not change depending on meta or league, similar to ms
on boots (or more similar to life on gear)

Leveling Xp Tracker

Mostly taken from PoE-Leveling-Guide (didn't see a poe2 version and my computer doesn't like ahk scripts for some reason)

image > This feature requires reading the games log file (`Client.txt`) to detect when levelups and zone changes occur. `Client.txt` contains debugging information and chat, for this we use the chat portion since it shows in chat "player is not level XX" and "Entering zone XXX"

This tracks and compares your current level to the area's monsters level to track what Xp multiplier you have. An Xp penalty is applied when you are too far under-leveled, and immediately when you are over-leveled.

The three parts of the ui elements are your current level(left box), this can be edited manually if it is incorrect, select and change number (or select and scroll with mouse wheel, like all number input fields in ee2 and apt). Second part is your current Xp multiplier, this can be hidden if you don't actually care about the multiplier. Third is how many levels you are over the "ideal" with respect to gaining experience, generally keeping this number to 0 or 1 will be best but will mean you are at a lower level than intended for the zones so they could be harder.

"Ideal" here is basically the lowest level you can be in a zone without incurring an Xp penalty, this means that generally (in most cases) for your current level, you would be fighting monsters that give the most experience without getting a penalty applied to the xp gained. For example, if you are level 14 and are fighting level 14 monsters, they may give say 200 xp each. But you could be fighting up to level 17 monsters without incurring an xp multiplier penalty so would be getting maybe 240 xp per monster (example numbers)
Level 14 zone:
image
Level 17 zone:
image

To enable this feature you need to enable reading of Client.txt
image
And make sure the file path is set to the correct location:
image
The file location will auto detect most of the time, unless you have both the Steam and Standalone client installed, then you need to choose one of the log files:
image

Patch Notes:

  • Adds support for price checking Maps
  • Adds a filter for uses remaining on Tablets
  • Adds support for choosing a different lower denomination currency
  • Adds a new endpoint for poe.ninja calls, providing more data points
  • Adds boss drops & related items
  • Adds inherient support for talismans (no data yet)
  • Fixed various unit tests
  • Fixes poe2db's search endpoint no longer supporting external calls
  • Reverts regex character length back to 50 :(
  • Changes to linux focusing (feedback wanted, still don't have a linux pc)
  • Sets Fractured to false by default on most items
  • Fixed normalized currency showing ex when result was in div
  • Adds map category
  • Adds market volume information to the poe.ninja output and enables sparklines
  • Adds option to select chaos on the bulk exchange search
  • Fixes div=> 1div on ninja quick price
  • Fixes map's increased gold found not being a filter
  • Adds leveling xp tracker
  • Fix lineage gems not displaying on quick price check
  • Change toggle to say "explicit" when checking a map