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kitaekatt/README.md

Hi, I'm Christina Norman

AI/ML contributor focused on LLM inference optimization and tooling. Active contributor to vLLM and Hugging Face Transformers.

Background: 20+ years in games — Lead Combat Designer on Mass Effect 1-3 at BioWare, Design Lead at Riot Games (League of Legends, Wild Rift), Founder of Elodie Games.

Current Focus

Building and improving LLM infrastructure—particularly GGUF model support, memory optimization, and inference performance for next-gen hardware like NVIDIA Blackwell.

Also exploring AI-assisted game development workflows, combining game design expertise with modern AI tooling.

Open Source Contributions

vLLM (High-throughput LLM Inference Engine)

Merged:

In Progress:

  • GGUF dtype auto-selection for Blackwell GPUs
  • Gemma2/Gemma3 GGUF weight loading fixes
  • Nemotron-H rotary positional embeddings
  • Lazy tokenizer init to prevent semaphore leaks

Hugging Face Transformers

Claude Code

Active contributor to Anthropic's Claude Code CLI—filing feature requests and bug reports to improve the AI coding agent experience.

Tech Stack

GitHub Stats

Connect


University of Waterloo · Mass Effect · League of Legends · Wild Rift · AI/ML · LLM Inference

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