AI/ML contributor focused on LLM inference optimization and tooling. Active contributor to vLLM and Hugging Face Transformers.
Background: 20+ years in games — Lead Combat Designer on Mass Effect 1-3 at BioWare, Design Lead at Riot Games (League of Legends, Wild Rift), Founder of Elodie Games.
Building and improving LLM infrastructure—particularly GGUF model support, memory optimization, and inference performance for next-gen hardware like NVIDIA Blackwell.
Also exploring AI-assisted game development workflows, combining game design expertise with modern AI tooling.
Merged:
- fix(gguf): Disable bfloat16 for GGUF on Blackwell
- fix(shm): Add memory barriers for cross-process shared memory
- Skip generation config fallback for GGUF to prevent hang
In Progress:
- GGUF dtype auto-selection for Blackwell GPUs
- Gemma2/Gemma3 GGUF weight loading fixes
- Nemotron-H rotary positional embeddings
- Lazy tokenizer init to prevent semaphore leaks
Active contributor to Anthropic's Claude Code CLI—filing feature requests and bug reports to improve the AI coding agent experience.
- LinkedIn: therealchristina
- X/Twitter: @truffle
- Location: Austin, Texas
University of Waterloo · Mass Effect · League of Legends · Wild Rift · AI/ML · LLM Inference


