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Master of Magic clone

Online demo

Play a wasm build of this game https://kazzmir.itch.io/magic

Also try the combat simulator, which lets you test different battle situations https://kazzmir.itch.io/magic-combat-simulator

Build:

Extra packages needed for ebiten https://ebitengine.org/en/documents/install.html

$ go mod tidy
$ go build -o magic ./game/magic

or

$ make

Run:

Put the master of magic lbx files in one of the following places

  • in the same directory as the game executable
  • in any subdirectory of the directory the game executable is in
  • in a zip file in the same directory as the game executable
  • in a zip file in any subdirectory of the directory the game executable is in
  • in a zip file and replace data/data/data.zip, then rebuild the game. This embeds the data into the executable. You can also put the unzipped lbx files in data/data/

Or use the -data <path> command line option to magic to specify either a directory that contains the lbx files or the <path> can be a zip file of the lbx files.

$ ./magic

or to run without building first

$ go run ./game/magic

Music:

This game comes with a midi synthesizer built in, so the music should play with no issues. A default soundfont is included in data/data, but the soundfont is somewhat small. If you would like to use a different soundfont so that the music sounds better, then place a soundfont file (.sf2) into data/data or in the directory that the executable is in, or in /usr/share/sounds on linux.

Installing fluidsynth will provide a high quality soundfont, so that is one option. fluidsynth

Screenshots:

new wizard

Directory layout:

  • game/ Contains go code that implements the game functionality
  • lib/ Supporting code used to load data/fonts/midi
  • util/ Extra utility programs for development purposes (sprite viewer, font viewer, etc)
  • data/ Put a zip file with the game data to embed the data in the final binary
  • test/ Test programs for executing small pieces of functionality at a time

Community:

Join the Discord server to discuss this project

Discord Channel

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Clone of the MicroProse game, Master of Magic.

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