Avoid undefined in client
#146
Closed
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Instead of
raceing the background threads and the client, we run them concurrently and check which finishes first. If the background threads finished first, wewaitfor the client. If the client finished first, wecancelthe background threads and return.@kazu-yamamoto we also added a case in
sendGoAwayinNetwork.HTTP2.H2.Receiverso thatGoAwayIsSentis handled the same asConnectionIsClosed, which appears to more closely match the behavior of the frame sender. Also, previously ifGoAwayIsSenthappened, it would be wrapped in aBadThingHappenwhich would cause the frame sender to rethrow it. Does this change seem acceptable to you?Also, this does not communicate the stream id from a
GOAWAYto the client if the background threads finish first, but feel free to extend this PR to add that!