Hi:
I have a little express server where I create some chart.js charts using node-canvas implementation of the canvas API. The thing is, Cairo is a real pain and has a long-standing bug where custom fonts just break in Windows Azure machines... which is what I use.
I tried to switch to this library but with little success. ChartJs contructor takes the following parameters:
constructor(
context: string | CanvasRenderingContext2D | HTMLCanvasElement | ArrayLike<CanvasRenderingContext2D | HTMLCanvasElement>,
options: Chart.ChartConfiguration
);
My try was to just pass the context that I can create via:
var img1 = PImage.make(100,50);
var ctx = img1.getContext('2d');
...
new ChartJS(ctx, options)
but this didn't work since this particular context does not implement CanvasRenderingContext2D.canvas property which is required for chartjs.
What I had done with node-canvas is this:
const canvas1 = createCanvas(1000, 1000);
const ctx = canvas1.getContext('2d');
...
new ChartJS(ctx, options)
It works, since that library actually exposes a CanvasRenderingContext2D.canvas (here) class that implements HTMLCanvasElement methods.
Is there a way to work this out? Maybe it's as easy as just providing a HTMLCanvasElement implementation with already existing methods, and I wouldn't mind patching it myself if this library is kind of compatible already.
Thanks in advance😊😊
Hi:
I have a little express server where I create some chart.js charts using node-canvas implementation of the canvas API. The thing is, Cairo is a real pain and has a long-standing bug where custom fonts just break in Windows Azure machines... which is what I use.
I tried to switch to this library but with little success. ChartJs contructor takes the following parameters:
My try was to just pass the context that I can create via:
but this didn't work since this particular context does not implement CanvasRenderingContext2D.canvas property which is required for chartjs.
What I had done with node-canvas is this:
It works, since that library actually exposes a CanvasRenderingContext2D.canvas (here) class that implements HTMLCanvasElement methods.
Is there a way to work this out? Maybe it's as easy as just providing a HTMLCanvasElement implementation with already existing methods, and I wouldn't mind patching it myself if this library is kind of compatible already.
Thanks in advance😊😊