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Single buffered complex cellular automata; Minecraft in 2D, but everything is simulated.

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Grit

Single buffered complex cellular automata; Minecraft in 2D, but everything is simulated.

Pixels are simulated based on their physical properties.

Built in MonoGame.


Currently implemented:

  • Solids, liquids, and gases,
  • Infinite world with chunking,
  • Fixed timestep,
  • Dirty recting,
  • Minecraft-like random ticking system,
  • Plethora of debugging tools (with ImGUI support!).

Most of the interesting logic can be found here (Simulation.cs) and here (Chunk.cs)

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Single buffered complex cellular automata; Minecraft in 2D, but everything is simulated.

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