iOS gl3 and some improvements - #1473
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… in the atlases instead of setting a predefined byte buffer on disposal that made all atlases in the backend use the same buffer and generated rendering issues.
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…d more images to the screens so it really uses more atlases
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Created native methods in JmeIosGLES
…th v52 but when executing it failed to find methods of nio.*Buffer because of an implementation change after java 1.9
…ing any additional framebuffer (scene processors and filters)
Ali-RS
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Feb 25, 2021
MeFisto94
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Mar 1, 2021
| JmeIosGLES.glFramebufferTextureLayer(target, attachment, texture, level, layer); | ||
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| // New methods from GL2 interface which are supported in GLES30 |
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Supported or unsupported? given that they are stubs atm
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The comment is not too clear... Methods below are those defined in GL2 which we need to implement because gles30 supports some of them like GL{Read|Write}Buffer and also 3D textures. The reason to create the stubs is that glAlphaFunc, glPointSize and glPolygonMode have no gles equivalent but are defined in GL2 interface.
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Going to merge this in the next 24H if there is no objection. |
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Topic at hub: https://hub.jmonkeyengine.org/t/ios-improvements-including-gles3-0/44332
** This PR needs the related SDK PR: jMonkeyEngine/sdk#295