Added ambient light support in PBR shader - #1077
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This uses a cleaner solution over my previous PR: #1075 |
This was referenced Apr 25, 2019
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This will also be very useful for lowering probe intensity so that the point lights stand out more. On the other hand, what happened with the indent formatting in the shader file? |
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Afew of them had no indent, some had 5 and most of them had 2, so I updated others to use 2 spaces. Do not know what is the standard for shader so. Even Netbeans formatter not helped. |
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to control the brightness and color of the light probe. Very useful for simulating day/night light and any use case where you don't rebake the probes every time the ambient color needs to change.