SdsmFitter both registers fences with the NativeObjectManager and deletes the fences manually, which causes in invalid argument on the second deletion attempt. If not in GL debugging mode, this will cause Sdsm directional shadows to crash when moving the sun direction.
This should be an easy fix. All that needs to be done is get rid of the manual fence deletions in SdsmFitter (I believe there are two) and test with GL debug mode on.
SdsmFitter both registers fences with the NativeObjectManager and deletes the fences manually, which causes in invalid argument on the second deletion attempt. If not in GL debugging mode, this will cause Sdsm directional shadows to crash when moving the sun direction.
This should be an easy fix. All that needs to be done is get rid of the manual fence deletions in SdsmFitter (I believe there are two) and test with GL debug mode on.