The problem occurs by running class TestTessellationShader with gammaCorrection = true on Windows 11
https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java#L3492
@Override
public void setMainFrameBufferSrgb(boolean enableSrgb) {
// Gamma correction
if (!caps.contains(Caps.Srgb) && enableSrgb) {
// Not supported, sorry.
logger.warning("sRGB framebuffer is not supported " +
"by video hardware, but was requested.");
return;
}
setFrameBuffer(null);
if (enableSrgb) {
if (
// Workaround: getBoolean(GLExt.GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) causes error 1280 (invalid enum) on macos
JmeSystem.getPlatform().getOs() != Platform.Os.MacOS
&& !getBoolean(GLExt.GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)
) {
logger.warning("Driver claims that default framebuffer " + "is not sRGB capable. Enabling anyway.");
}
gl.glEnable(GLExt.GL_FRAMEBUFFER_SRGB_EXT);
logger.log(Level.FINER, "SRGB FrameBuffer enabled (Gamma Correction)");
} else {
gl.glDisable(GLExt.GL_FRAMEBUFFER_SRGB_EXT);
}
}
INFO: OpenGL Renderer Information
* Vendor: Intel
* Renderer: Intel(R) Iris(R) Xe Graphics
* OpenGL Version: 4.0.0 - Build 32.0.101.5763
* GLSL Version: 4.00 - Build 32.0.101.5763
* Profile: Core
[JME3] OpenGL debug message
ID: 1280
Source: API
Type: ERROR
Severity: HIGH
Message: Error has been generated. GL error GL_INVALID_ENUM in GetBooleanv: (ID: 659224037) Generic error
java.lang.Exception: Stack trace
at java.base/java.lang.Thread.dumpStack(Thread.java:2209)
at com.jme3.system.lwjgl.LwjglGLDebugOutputHandler.handleMessage(LwjglGLDebugOutputHandler.java:76)
at org.lwjgl.opengl.GL11.nglGetBooleanv(Native Method)
at org.lwjgl.opengl.GL11.glGetBoolean(GL11.java:1321)
at com.jme3.renderer.lwjgl.LwjglGL.glGetBoolean(LwjglGL.java:287)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103)
at java.base/java.lang.reflect.Method.invoke(Method.java:580)
at com.jme3.renderer.opengl.GLDebug.invoke(GLDebug.java:107)
The problem occurs by running class TestTessellationShader with
gammaCorrection = trueon Windows 11https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java#L3492