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PointLight.setRadius(POSITIVE_INFINITY) silently breaks the engine #2056

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@riccardobl

Setting PointLight radius to POSITIVE_INFINITY as done in the gltf loader

https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-plugins/src/gltf/java/com/jme3/scene/plugins/gltf/LightsPunctualExtensionLoader.java#L130

causes unexpected behavior across the engine by causing some values to become NaN.

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bugSomething that is supposed to work, but doesn't. More severe than a "defect".

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