PQTorus vanishes when you're not looking at it directly. Looks like world bounds aren't updated after the vertex buffer is set: https://vimeo.com/341919874 Suggest adding an updateBound() call at the end of updateGeometry() within PQTorus.java: ``` ... setBuffer(Type.Position, 3, fpb); setBuffer(Type.Normal, 3, fnb); setBuffer(Type.TexCoord, 2, ftb); setBuffer(Type.Index, 3, sib); updateBound(); } ```
PQTorus vanishes when you're not looking at it directly. Looks like world bounds aren't updated after the vertex buffer is set:
https://vimeo.com/341919874
Suggest adding an updateBound() call at the end of updateGeometry() within PQTorus.java: