When I create container, that shoudn't be destroy on load new scene it cache is destroy.
It happend when I use EventCallerContainerExtension, becouse GameObject, that was created desroy on load, and call OnDestroy. OnDestroy call Dispose on each disposable object, and owr container is it.
DontDestroyOnLoad(gameObject) on EventCallerBehaviour fix problem, but I think it can couse other problems, when destroyOnLoad = true