Short circuit updateRenderState() if no render state is passed#1031
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Manishearth merged 2 commits intoMay 11, 2020
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| 1. If |newState|'s {{XRRenderStateInit/baseLayer}}'s was created with an {{XRSession}} other than |session|, throw an {{InvalidStateError}} and abort these steps. | ||
| 1. If |newState|'s {{XRRenderStateInit/baseLayer}} was created with an {{XRSession}} other than |session|, throw an {{InvalidStateError}} and abort these steps. | ||
| 1. If |newState|'s {{XRRenderStateInit/inlineVerticalFieldOfView}} is set and |session| is an [=immersive session=], throw an {{InvalidStateError}} and abort these steps. | ||
| 1. If none of |newState|'s {{XRRenderStateInit/depthNear}}, {{XRRenderStateInit/depthFar}}, {{XRRenderStateInit/inlineVerticalFieldOfView}}, {{XRRenderStateInit/baseLayer}}, {{XRRenderStateInit/layers}} are set, abort these steps. |
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I'm slightly concerned that this lends itself to accidentally missing future additions to the dictionary, but given that partial dictionaries are apparently verboten I guess that's not as bad as it could be.
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This was my concern as well, unfortunately since dictionaries aren't real you can't just "check if it's empty"
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Fixes #880
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