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Fix #1354 , by the approach referred in the bottom of the issue description.

After the fix, the rotation will be continuous.

2025-03-21.22-05-06.mp4

Note

Even after the fix, there is a case that the rotation's XZ component in eulerAngle must be negated to show spatially correct result.

So far I am not going to fix this behavior in the PR, since it is not serious as original issue.

Fix how to transform matrix by FaceLandmarker from right-handed to left-handed
@homuler homuler self-requested a review March 21, 2025 13:46
@homuler homuler added the ci:run Run CI label Mar 21, 2025
@github-actions github-actions bot removed the ci:run Run CI label Mar 21, 2025
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Thanks!

@homuler homuler merged commit aa61073 into homuler:master Mar 21, 2025
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Matrix4x4 in FaceLandmarkerResult seems to be corrupt

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