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type:featureNew feature or requestNew feature or request
Description
Feature Description
Currently the only way to load model files via the ResourceManager is
- Streaming Assets
- Asset Bundle
- Local
The latter does not work outside of Editor and I have a requirement to dynamically swap or switch model files at runtime, we place all the model files in the Application.persistentDataPath folder and and would like to load them from there. I can't change StreamingAssets content post build and Asset Bunbles is not an option as these devices don't have public internet access.
If you can give me an example of how, similar to Streaming Assets, I can load the files from Application.persistentDataPath as opposed to Application.streamingAssetsPath that would be appriciated.
Current Behaviour/State
I can't get the hand tracking model files to load from Application.streamingAssetsPath in a Android device
Even if I can, I need to be able to dynamically update, during runtime, the model files or .byte s files
Additional Context
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type:featureNew feature or requestNew feature or request