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dynamic commands #8

@slimshader

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@slimshader

Hi,

first of all: fantastic asset, I can't believe I've only found it now. Still, better late then never ;)

But to the point: I see that a way to add a command is via attribute which is nice but limits methods to statics. What I would like to have is the ability to add commands at run-time so that for example a single uREPL instance exists during a game but when different scenes are loaded they can add (or remove on unload) commands specific to that scene only.

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