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Playphone Round 7

This is a Game made for the seventh round of #playphone on the Hack Club Slack! Playphone is a community made game where others will contribute to this game in rounds, and at the end of it all, we will have an extremely polished game.

Changelog for Round 7:

  • Changed end scene to bring back to menu instead of killing game
  • Got rid of MainMenue.tscn (unused)
  • got rid of Mainmenu.tscn (unused)
  • Changed levels menu to be dynamic/to use gridcontainer for consistency
  • Added a stopwatch along with personal bests and end time to end screen
  • 67
  • Level 4
  • Made use of unused animations and added (and also refactored the system) animations for dashing, idling, jumping/falling
  • Camera now zooms out based on vertical speed
  • Added E to controls
  • Settings page redo, converted from control node to CanvasLayer for proper sizing and no stretch, set volume slider to current volume on ready, added percentage display
  • Pressing exit on web now shows a "its now safe to turn off your PC" scene instead of kabooming
  • Added button to clear all PBs in settings
  • Adjusted character hitbox to be slightly smaller and more consistent so the character doesn't levitate and the cloud bounces count as hitting the ground for dash reset
  • Level 4 is now longer, awesomer, stronger, and also added grass

https://hackclub.slack.com/archives/C09GJS3PH47/p1765830275356969?thread_ts=1765202788.881829&cid=C09GJS3PH47

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for the Playphone YSWS (POC: Euan)

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